After the Saracen defeat at Garrash, more alliances have changed directions. The Dark Riders have allied with the Saracens to prevent us, the Persians, from advancing any further and their combined forces now out number us... We have many a hard battle ahead of us...
This demo includes one fully playable mission from The Invasion of the Saracens Chapter II.
Have fun playing it and if you have any helpful comments, do e-mail me.
This campaign is what I would typically call "between the extremes". It has some really good aspects, and some really bad ones.
There are dozens of words to describe the playability, but the word of the day is: atroticious. You are on a giant sized map (which IMO is entirely unneccessary. The scenario could've fitted onto a medium map and still have plenty of space) and you have to walk vast distances to reach certain locations or people. And to top it all up, you have to walk back and forth between one end of the map and another... which is about the last thing you want to do on AOK. And one more note: Chasing after a king is NOT fun.
The balance was pretty bad mainly because of the fact that you had to kill a king running off and then suddenly the game ends in defeat for you. You would later discover that it is due to the fact that the king entered the city, which is no good IMO.
The creativity was excellent. The author used some of the equipment triggers, but not too much, which is a good thing. Based on the actual creativity, I would've given it a full 5. However, the walking back and forth was too tedious and could've easily been prevented. A little logic would've done the trick of solving the problem, so I am taking a mark off for that.
The map design was pretty horrible. The desert had no sand dunes and was entirely flat. Also, there were no cactus, rocks or any other eyecandy. You might argue that a desert in Egypt don't have those things, but all deserts have sand dunes and it's not hard to play around with elevation. Also, vast plain deserts, whether geographically accurate or not, do not impress players. An oasis and some eyecandy here and there would've bumped the score up significantly.
The story was a little vague at times, but overall it's pretty good. Instructions were excellent also, you always know what to do. Some a combined score of 4 is given.
- Good creativity
- Good story
- Extremely long walks
- Extremely plain map
Final Thoughts: This campaign in general is below average. However, the author did some good things in there and if he follows advice, he will excell.
(for the author: please consider joining The Tsunami Group. My email is right here if you are interested)