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Downloads Home » Campaigns » Mongol Conquest

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Mongol Conquest

Author File Description
Duke Nukem
File Details
Version: The Conquerors 1.0c
Style: Build and Destroy
Number of scenarios: 4
A fictionous campaign about a mongol empire that must first unify their country and then expand their borders. Its a really good campaign and is very fun to play. There aren't many triggers, but I didn't feel I needed them, it was already fun without them. It comes with an AI file so make sure to place that in the proper directory. There are 4 scenarios in this campaign, most are moderately hard but still fun. I've played and beaten 2 of them, I haven't beaten the other two because they are pretty hard. If you find any bugs or just think it sucks, post a comment and tell me about it.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Duke Nukem
File Author
I just updated this campaign to change the first scenario....for some reason the settings were on standard victory...but it MUST be on conquest...oops...well I fixed it so now its beatable.
Map Design5.0
"Mongol Conquest" provided some great battles and sweeping landscapes, but this campaign desperately needs work on its story.

The playability was nothing special. There were no sound files and no side missions, nothing to do but build, and inevitably, destroy. Fun the first time, but there's nothing to bring a player back for a second round.

Balance- if anything, a little too easy, but the AI performed well and the number of opponents makes things a bit hectic, which is good.
This campaign is nowhere near creative. It's very standard build and destroy, no heros, almost no triggers, and no diplomacy.

The map design was the shining light here, and I think the designer shows a lot of promise. Maps were large, had detail, consistancy, and the perfect amount of eycandy.
Some designers put too few detail and some too many. What Mongol Conquest has is something I cherish: maps painted in a broad brush. Sweeping map design beats dense, cramped eyecandy overload any day of the week, and this map design is sweeping. I originally meant to give it a 4. On reading my own comments, I bumped it up to a 5.

What really kills this campaign, unfortunately, is the story. More precisely, the lack of it. When your opponents are named after their color, you know the designer didn't give a crap about the story. Plus, there are no bitmaps. Note to designer: bitmaps are easy to make, kind of fun, and for some reason really add to the experience.

This designer could make a great campaign. He just needs to put more thought into his scenarios before posting them.
Map Design3.0
I guess I was a little disapponted with this one. Right off the bat I noticed there was no history, bitmap, and very little instructions(Though enough for you to know what to do).

As you go through the campaign you realize this has almost nothing to do with actual history. Your enemies are given names like Purple Kingdom, Yellow Kingdom, etc, which kind of makes it hard to get into the game.

In every single scenario(There are 4)The map design is basically a random map spruced up a bit, mainly in the cities. Each scenario is named MongolConquest 1,2,3...etc, which shows a lack of creativity on the author's part.

Finally, if you enjoy a lot of triggers, you won't enjoy this one.

I hope the author decides to spend a little more time on his plotline and adding a few more triggers and eye candy to his scenarios, because it looks like he tried, but not hard enough.
The 0verlord Why did you use generated maps instead of making them?

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Map Design4.0
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Size:319.59 KB