This is the continuation of the Tale of Kyushi. As Kyushi marches toward Calakosian, he seeks a new lord. Roving throughout the strange and new land, Kyushi finds that he has much to learn. But in deep within his soul, the exiled samurai still lusts after the revenge that will be his.
“The Tale of Kyushi chapter 2” is another below average campaign and like the first chapter this campaign could have used a lot more work.
The playability is somewhat better than the first chapter. However, this game lack “the fun factor” that makes you want to go on further into the campaign. Moreover, in this campaign the player has to travel quite a bit of distance where nothing really exciting occurs and this can be a little monotonous.
The balance in this campaign is once again on the easy side since the enemies are no match for the heroes. For examples, the wolves didn’t provide a challenge and were easily disposed of and even the duel was a breeze. As I have mention in the first chapter, the enemies definitely need to be stronger.
The creativity was average and the way the campaign is played the gamer can tell a mile away what will happen next. In short, there is a need for some twist in the story and a better mastery of the trigger system.
The map design can be significantly improved because as it is the campaign doesn’t have an appealing look. If we consider what can be achieved with map design, I have to say that it is disappointed that the author has neglected this area of the campaign.
The story line needs to be worked on because there isn’t much to it at the moment. The instructions were once again sufficient to complete the campaign but there is so much more that you could have done.
Overall, “The Tale of Kyushi chapter 2” is lacking and monotonous. I really have to advise the author to slow down and take his time when making campaign because there is no point is submitting a rushed campaign. Quality is what a campaign should be all about not quantity.