Steve, the heir-apparent to the mighty House of Brown,
showed little interest in inheriting the fief, preferring
instead to spend his time fighting and drinking. One day,
however, he went too far, and his father was forced to
banish him to a lonely island in the frigid north... an
island without a name...
Has anyone been having difficulty with the game quitting after Steve is taken to Castle Brown? Or if you haven't been having this trouble... either way, I want to know. Thanks, if this is a problem (I'm not sure it is) please let me know and I will fix it.
BrandNewCar Official Reviewer
Posted on 11/03/01 @ 12:00 AM
"The Isle of Steve" actual at a first glance made me think twice about downloading it ,the name sounded not very interesting .I finally thought I'd give it a try recently when they're wasn't many new campaigns or scenarios added to the Blacksmith. Looks can be deceiving and they obviously were here.
Playability: I enjoyed playing this and it had a nice opening. Soon after, it became fun to play. Basically you were dropped on a island by you're father after having been involved in a drunken ball with "bouncers" The actual campaign doesn't have many choices for you to make,its more fixed. This didn't lower its playability, as what it did it did well.
Balance: This campaigns balance was a little off which is a shame, because it's wouldn't take much improvement to higher the balance rating and make the campaign harder to complete. Almost all of the campaign seemed a little easy. The one exception for having to kill King Cedric his guards, town hall and Castle. The Ai files were good but once the unlikely hero Steve became a berserk with a high amount of hitpoints it became much easier. Raiding the other two towns to convert them to you're cause seemed easy. As against the units the towns had he was a one man killing machine.
Creativity: I liked the idea of being banished to a island and the idea was creative and proved for a interesting plot. The different peoples one the island didn't seem too bothered about they're existence however. I liked the creativity aspects of it and it featured being thrown to the wolves, a waterfall and is some nice ideas abouts and mini cut-scenes.
Map Design: The map design was a high point of the campaign.I was tempted to give this a 5 but I can't even after taking control over the Viking settlement and docks. I still failed to explore most of the water around the "island with no name" but I did use it to front a attack on King Cedric's town hall. The map was a winter scenario and so the map was predictable at times lots of snow and use of the different snow terrain's. The mini-map was good to look at and I enjoyed travelling around it. The map design was well done and the author should be congratulated here on a job well done.
Story/Instructions: The story was pretty simple to grasp, and soon enough the Vikings accepted Steve as he rose to greatness. The story wasn't intricate or complex but simple which made understanding it easier but not as fulfilling as a more interesting story it seemed at times. The instructions were average they were so because at times they were vague. Telling to raid the nearby town of Newport and it's direction seemed fine but were actually hard for me to find. Grammar wise The Isle of Steve was good though and this made up for a not to complex storyline.
Overall: Looks can be deceiving and this was the cause here, behind a weird name was a well crafted campaign and time had been taken to make it, especially the map design. Be warned however, that the campaign at times contained mild language, but this was used in a humour context so it wasn't as degrading as it could have been.