Hundred Years' War ver. 2.0
100 Years' War - From Agincourt to Orleans
||The Conquerors 1.0c
English Campaign (1415-1429)
This campaign consists of one scenario. It includes one .cpx campaign file and many sound files in .mp3 format. Campaign file goes into the AOK\campaign folder, sound files go into the AOK\sound\scenario folder. All files start by string '100-'; so it is not hard to remove files, if you wish to get rid of them. Old files (in case you have installed first version) with the same name should be replaced! You do not need to place AI files in the AI folder. AI files are included just for the players (or designers) who wants to study trigger tricks inside the scenario.
-Complete redesign of the first version (100 Years War posted 7/20/2001)
-Very detailed map (a lot of eye candies)
-Comprehensive scenario instructions, hints and objectives
-More than 600 triggers in a single scenario !!!!
-More than 150 different sounds
-5 soundtracks (cca.1 minute long)
-3 different levels of playing (NORMAL, MODERATE, HARD)
-Lots of action (great battles, sieges, defences, plunderings, treasons, diplomacy changing, executions?)
-Mainly fixed force
-Food comsumption (reduction) system ( comsumption of food depends on largeness of your army!!!)
-Many different heroes based on true historical persons
-Surprising ending & final cut-scene
The scenario is based on many historical facts, although most events are not 100% historically accutare. Of course, you are in position to change the history. You can kill Joan of Arc during the siege of Orleans and you have a chance to take the Orleans! On the other hand, you can lose the battle of Agincourt (King Henry may fall in battle many years before he really died by dysentery in 1422).
Warning: Your mission is not humanitarian one. You are not a 'good guy'. There are a many violent and brutal scenes during the game. Finally, 100 Years War was a not a heroic or even romatic saga. It was brutal dynasty conflict which included perfidy, corruption, assasinations, plundering, killing civilian and prisoners, treasons, black plague and many other not very heroic happenings.
BRING FRANCE UNDER THE AUTHORITY OF THE KING OF ENGLAND !
1. Defeat French army near Agincourt.
2. Capture the Dauphine Charles alive.
3. Escort the Dauphin into the Burgundian Castle in Paris.
4. Destroy the Castle of Tours and take the Orléans.
5. Break the Anglo-Burgundian alliance, return to Paris and execute the Dauphin.
(See attached file: 100yearswar2.zip)
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|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
WOW i give full marks for the best campaign ever! Unlike most people i found it quite well balanced and a bit easier than the first version, it's very hard to avoid killing joan and joan's sister, i got upto that cathedral bit and started reading your guide, and it said that u must not kill them, so i started again and luckily i avoided them...you should place them somewhere else. True what the other guy said:the sounds make the game 10 times betta, you'll never find anything like it. At the moment im at the cathedral bit, it'd be nice if u gave me some tips on getting the monks to help you raze the buildings.
I love this campaign...it's better than anything I've downloaded to date. It certainly does keep you glued to the monitor because the enemy's always coming to get you. I have only one complaint: There's not enough food sources to keep a larger army fed (I have to end up cheating which I don't like), especially if you play on the hardest level.
I've been playing this scenario since I downloaded it a week ago. I'll be sorry when it ends and hope for more of this caliber to be forthcoming.
Aside from the story and the battles, it is the map that has drawn me in. The attention to detail and how the author filled nearly every tile with somthing of visual value is to be commended. I've caught myself staring at the map and descerning small, easily overlooked items and forgetting about gameplay. If anything will get me into scenario building it's the inspiration derived from what this author created. A wonderful piece of work.
So um.... when's your next magnum opus coming out?
Wow!!!I really enjoyed playing this campaign.The only problem i had with this campaign was it was only a single level campaign.Upon finishing i wish i could have about 6 more levels of this intensity.
Playability:I played this game on moderate and was frequently challenged.There were parts that were tricky and i did have to restart several times due to judgement mistakes,but this added to the flavor of the game.I would recommed on this as with all campaigns that you frequently save the game after pivotal moments.
Balance:The campaign had a good balance.Although there were some tough areas.They could be accomplished with skill and strategy.
Creativity:I felt the creativity was excellent.By using food as a timer it added a real life feel to the saying "A army fights on its stomach".There was a great balance with there not being too much food and also a challenge to finding new food.The number of triggers in this game truly makes it a game worthy of playing.
Map design:Outstanding,You can tell a great deal of time was spent designing this campaign.It has plenty of eye candy.
Story line:The story line was interesting and easy to follow.
In closing,i would love to see a future campaign with the intensity of this campaign,but i want 6 or 7 levels.Keep up the good work guys.
This campaign has been nominated for an Orion Award for Most Challenging Scenario. Congratulations!
***2nd Orion Awards***
|Ingo van Thiel
The 100 Years War by Mcrnigoj belongs to the most remarkable campaigns I have seen in a long time. If you like epic battles, this is your game. In fact, the Battle of Agincourt is probably the most fascinating battle I have played in three years of Age of Kings gaming. The noise and war cries of the attacking French army, the shouted orders of your commanders (“draw... arrows!!... loose... arrows!!”), and the music really drew me into the game. You can almost feel the dust fly into your face when another wave of attackers crashes against your palisades, and runs into the deadly arrow showers of your longbow men.
Map Design: The map is top-notch all the way round, with lovingly crafted cities, forests and plains. Paris is remarkable, and the Burgundian town exceeds it even more. You are in a city bustling with life, and with little details such as a blacksmith hammering away on a blade (excellent use of a ‘rubble’ detail I have not seen before.)
Balance: The balance has been the subject of many discussions, because many people found this campaign hard, or even impossible. Now balance is always subjective; and my subjective impression of the balance is that it is top. It is possible to win this game, but you certainly have to sweat a lot before you get there - and you need to find some tricks to get past some very, very tough challenges. The main difficulty is the food system, because you always have to find a middle way: On one hand, you must keep your losses small if you want to have a chance against vastly superior armies. On the other hand, the more soldiers you spare, the more hungry mouths you have to feed. So sometimes you have to crash through places and accept bigger losses. Victory is possible, but it requires some long-term planning, and maybe a restart from an early saved game. I lost at the gates of Orleans because I ran out of food. One hint for players: go hunting and sheep stealing whenever you can, and have a good look around the Burgundian city with Henry V. Another very tough part was the Dauphin’s attempt to flee. Possible to prevent, too, but only if you have managed to bring two (!) boatloads of soldiers across the river... in a leaking boat that sinks fairly fast. Overall: Once you find the middle way between micromanagement, the right formations and the right stance (Stand Ground worked best for my archers), and sparing and sacrificing enough troops, the balance is great.
Creativity: The campaign provided a completely new experience of gameplay for me. The orchestrated Battle of Agincourt, the attack waves of the soldiers, the plot twists, the variety of challenges, the details of the cities, and the placement and movement of enemy units (Joan d’Arc watching her village get destroyed from a distance, three enemy archers seeking shelter behind a small palisade at Orleans, etc.) all make this a great, creative work.
Story/Instructions: The history section as well as the in-game instructions were clear and well-written, and were supported by detailed and very helpful hints. Full marks here, too. The only suggestion I have is to put another, vague hint about how to bring the trebuchets across the river.
Playability: This is the only part where I decided to deduct one point. On one hand, many parts of this campaign could make the playability score soar sky-high, because it is incredibly good. Take Joan of Arc’s personality even though she is your enemy. She almost sent shivers down my spine when she yelled at her men, in a voice cracking with excitement: “Follow me and I will give you victory!” What a remarkable lady. On the other hand, some bugs prevented this campaign from being a perfect experience: My units could pass through the Burgundian gate before it actually opened. This bug happens if a scenario gets saved often (both in the editor and during the game): The gate posts multiply and overlap, and if there are too many of them, this "ghostly gate bug" will occur. If you delete the superfluous gate posts in the editor, the gate will work fine again. Later on, a change view trigger goes across the whole map to make players see two trebuchets. This crashed the game for me several times (on a PIII 800 MHz, 128 MB RAM). The only way I got past this part was to change my view manually to the right places just before the trigger did so. Splitting the “change view” trigger up into several triggers with smaller view changes would take away the crash risk. In one situation, you can buy some mercenaries by clicking on them. Later on, the mercenaries you didn’t buy fight for your enemies; but the “buy unit” trigger still works for them. This leads to an odd situation if you click those enemy units in battle to see how many hitpoints they have left: They suddenly change ownership to you and get slaughtered by their comrades in the blink of an eye. Not sure if this was intended or a bug, but I feel those triggers should get deactivated. Another playability problem, which wasn’t a bug though: The looped armies. They provided an interesting challenge, but I think I had to face at least five or six enemy armies that were created with looping triggers. After a while, this became a bit repetitive. Before the final challenge, the repetitive effect was still cushioned by the excellent use of sounds. However, when the last battle included another looped army, I would have preferred some more variety there. If there is a looping trigger, it should not be that obvious: For instance, it could create more different units at more irregular and unpredictable intervals (e.g. only when your army enters a certain area.) An alternative might have been tweaking the Ai: The last enemy might do with some more active Ai files and loads of resources - this would have made for some more natural attacks.
Conclusion: This is a revised version of the review I wrote in April 2002. Back then, I thought that getting the trebuchets across the river was impossible. I was wrong: There is a way. Also, while I was replaying the scenario, I saw that I hadn’t mentioned two bugs in my old review (the change view crash, and the mercenary triggers). The scores are the same, and so is my high opinion of this work.
Overall, I consider the 100 Years War to be a stunning piece of art. Among historical campaigns, it is almost as revolutionary today as Tamerlane, Prince of Destruction was two years ago. In my view, the campaign is so good that it screams out for an official 5.0 – only a few bugs and the looped army repetition prevent me from giving a top score. Yet. If an update gets submitted, I’m ready to review this work again.
Necete dobiti Piranski zaljev!! Prekljeti Sljovenci!!
Prijelozi za Azinkort:
Napad Francuza preko Triggersa ti je lako odbiti zato jer Francuzi napadaju samo kralja Henrija s Task object, radije im pokraj britanske vojske stavi Map revealer, pa da je napadnu s (attack-now) pravilom u 100-per Ai-u, jer onda napadaju sve vojnike, a ne samo Henrija.
Za "divlji" napad Francuza stavi pravilo (set-strategic-number sn-group-form-distance 0.5) da napadaju 1 po 1 vojnik, a ne svi u jednoj grupi.
A da bi Francuzi napadali posebno Henrija, ali i one vojnike oko njega
napisi u Ai:
(set-strategic-number sn-special-attack-type1 847)
drugi brojevi za napadanje drugih units ili buildings su u Data/gamedata_X1.drs = (otvori s WordPad)
i ovo pravilo: (set-strategic-number sn-initial-attack-delay-type 3) == Francuz koji napada napadne neprijatelja koji ga napada prije nego sto je Francuz dosao do svoje mete.
Pitanje: cemu sluzi (event-detected 3 3) u 100-per, daj neki primjer. Znam za event-detected-trigger na primjer 3, ali za to ne znam. Hoces li napraviti jos koju kampanju i ako hoces, o cemu ce bit. Ajd napravi jednu o Osmanlijama kako provaljuju u Sloveniju!! :)
Hello i'm new to this game.But I've been playing & moding Total Annihilation & TA:Kingdoms for a couple of years.
It is fortold that i will one day be able to modify this game as well,but my master says i have no discipline, and lack the files needed to mod. , then makes me do horse stance for 5min. , and lots of bends and thrusts(military push-ups).
Never-the-less i must say this campaign rocks & the sound track alone is worth the score. P.S.Its better on hard (after about A dozen saves & restarts).
Im sorry, but i cant play it, its too laggy and the sound smashes my ears!
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