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Author |
File Description |
ENOTH |
Posted on 09/25/01 @ 12:00 AM
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Number of scenarios: |
4 |
Prince of Persia
1. Prince in Exile
Prince Farroh was not alien to politics and court intrigues. His rivals, however, got the upper hand. Farroh had to flee from Tabaristan (a small independent Iranian realm to the south of the Caspian Sea) to save his life. The game starts when he appears in the east of Asia Minor, a political refugee with no connections, almost no money, his only possessions are his battle axe and a half-broken coach.
Farroh expects to make use of his administrative abilities, to become employed by some local emir or governor. The situation looks favourable: local rulers are constantly at war with each other. The problem is to make a name among them, to be noticed, which is not easy - most of them are hostile to strangers, their courtiers are extremely envious. Unexpected rivals are not welcome.
The land is inhabited by Saracens and Greeks. The Greeks, the former rulers of the land, by that time became one of the oppressed minorities - it is much easier to come to terms with them then with the Muslims (Farroh is a free-thinker, almost a Zoroastrian, so he does not mind).
At the very beginning of his new career Farroh meets a Greek girl, who is destined to … But we are running ahead. Just watch and listen.
2. Tabaristan
Farroh is summoned back to Tabaristan by his partisans to take part in the civil war and to win back the throne of his ancestors.
3. Gurgan
Before Farroh can march on Amol, the capital of Tabaristan, he must secure his position in the eastern province of Gurgan.
4. Amol
This mission is unusual. Farroh arrived from Gurgan only with a small band of cataphracts, his personal bodyguards, and a number of civilian settlers. He can not recruit new soldiers and his right to interfere into the affairs of allied commanders is limited. But he must capture Amol to be crowned and to become the King of Tabaristan.
The story continues in Prince of Persia II |
Pages: « First « 1 [2] 3 4 5 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Maximus Aurelius |
Posted on 10/07/01 @ 12:00 AM
Excelent Bravo Bravo best iv ever seen in a campaign im
only on the 2nd scenario now when he returns to tabaristan
but i have to admit this is the best ever iv seen in a
campaign i look forward to more of your work, say could u make
a campaign that takes place in Rome that might be cool.
"And it came to pass in those days,
that there went out a decree from Caesar Augustus,
that all the world should be taxed." |
Maximus Aurelius |
Posted on 10/07/01 @ 12:00 AM
Great Campaign ever everrrrrr!!! Better then that time
the last greatest campaign came out which was like never .
If ya thinking of dl this DOWNLOAD IT NOW,
I like this a lot and want to know if u can make another
campaign possibly about Rome something bout Rome or Greece
Once again EXCELENT JOB on this MASTERPIECE this is truly
a 100% Must download.
"And it came to pass in those days,
that there went out a decree from Caesar Augustus,
that all the world should be taxed." |
ErnestOConnell |
Posted on 10/26/01 @ 12:00 AM
I've noticed a problem. Namely, in scenario 1, when I get to the Old Byzantine Tower, and when that Greek woman asks me do I love her, and I'm told to press 59 for YES. I pressed return and then 59 and then pressed return and nothing happened. What do I have to do or maybe you forgot to insert the relevant trigger?
Apart from that, all is good. |
ENOTH
File Author |
Posted on 10/27/01 @ 12:00 AM
On how the 'yes' and 'no' taunt-trigger works (and why it does not sometimes).
First, I think, you have to press 60 for 'yes' and 59 for 'no'. But if you have saved the game immediately before answering 'yes' or 'no', i.e. straight after the choice was offered, it will not work. Saved games do not remember AI signals, and this particular trick depends on a conditional AI signal sent by a trigger just before you are asked to answer 'yes' or 'no'. But if you continue the game saved before the choice is suggested (and do not save it before you press ENTER and type 59 or 60), then it will work. It has been tested many times - in all cases if you just continue the game, it works, if you save and continue the saved game - it doesn't. It is not the first time this question is asked, so it may be useful to explain it here. |
ErnestOConnell |
Posted on 10/27/01 @ 12:00 AM
OK. Regarding my reasons for these ratings.
4 for Playability: I found the missions enjoyable owing to the natural unpredictability evident when a story is not 100% historically accurate or is just invented.
3 for Balance: As the first scenario - which is the only one I've got to so far(!) - is a bit too easy perhaps - at least until I'm asked to type 59 or 60 top signify love or lack of it.
4 for creativity: Because I found the storyline so far very engrossing as I don't know what to expect next as the story isn't historically accurate.
4 for mapdesign:I thought the map was quite well though out. Everything seemed to be in the right place. The town at the start felt like a town. The trade-carts gave a feeling of activity and authenticity.
4 for story/instructions:So far I like this aspect of the scenario owing to its originality - escpecially as most scenarios seem to centre around Europe - so it's intriguing to have storylines related to outside this continent - since we know less of it's history than Europe's and so get a breath of fresh air. Changes in objectives make things interesting. But I feel too that a few more changes in objectives and enemies in this first scenario would have been good, e.g. like delivering supplies to a besieged city a la the Tamerlane:Prince of Destruction campaign (which is great). |
Ian Gilbert |
Posted on 12/29/01 @ 12:00 AM
A Beautiful masterpiece of art, deception, love, and beauty. The best campaign I have ever played, even better than most Aoc Campaigns.
And also, The first one is better than the second. |
ubc21ca |
Posted on 03/17/02 @ 12:00 AM
I loved this campaign. It was great.
Playability: Aside from the instructions that sometimes came out of the blue and sometimes... well... didn't come(!) the rest was very well done.
Balance: If you can fgiure out the instructions, the timing for every thing else is good.
Creativity: This has been the only scenario so far that has really forced me to be creative and use strategy. You can't win this campaign by destroying and killing alone. It really forced me to use every possible option. Bravo!
Map Design: Knowing the northern region of Persia I must say that this is a job well done. Everything is perfect.
Story/insturctions: This is the only area that could use a bit of improvement. Sometimes during the game you are left alone trying to figure out just what is it that you are suppose to do. A bit more hints here and there could really help. |
British_archer |
Posted on 04/01/02 @ 12:00 AM
Great! This campaign is one i have played over and over again. Keep up the fabulous work! Best of luck! |
petero |
Posted on 05/06/02 @ 12:00 AM
Great campaign guys
I only have one problem
in both prince of persia campaigns i only get 2 scenarios
while there should be 3 and 4
:-( |
ElfTheHunter |
Posted on 09/17/02 @ 12:00 AM
This campaign has been nominated for an Orion Award for Best Campaign. Congratulations!
______________
This campaign has been nominated for an Orion Award for The Best of the Best of AoK. Congratulations!
***2nd Orion Awards*** |
Pages: « First « 1 [2] 3 4 5 » Last » |
HGDL v0.8.2 |
Rating |
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4.3 | Breakdown |
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Playability | 4.3 | Balance | 4.3 | Creativity | 4.7 | Map Design | 4.7 | Story/Instructions | 3.6 |
Statistics |
Downloads: | 12,743 |
Favorites: [] | 2 |
Size: | 797.54 KB |
Added: | 09/25/01 |
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