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Author |
File Description |
ENOTH |
Posted on 09/25/01 @ 12:00 AM
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Number of scenarios: |
4 |
Prince of Persia
1. Prince in Exile
Prince Farroh was not alien to politics and court intrigues. His rivals, however, got the upper hand. Farroh had to flee from Tabaristan (a small independent Iranian realm to the south of the Caspian Sea) to save his life. The game starts when he appears in the east of Asia Minor, a political refugee with no connections, almost no money, his only possessions are his battle axe and a half-broken coach.
Farroh expects to make use of his administrative abilities, to become employed by some local emir or governor. The situation looks favourable: local rulers are constantly at war with each other. The problem is to make a name among them, to be noticed, which is not easy - most of them are hostile to strangers, their courtiers are extremely envious. Unexpected rivals are not welcome.
The land is inhabited by Saracens and Greeks. The Greeks, the former rulers of the land, by that time became one of the oppressed minorities - it is much easier to come to terms with them then with the Muslims (Farroh is a free-thinker, almost a Zoroastrian, so he does not mind).
At the very beginning of his new career Farroh meets a Greek girl, who is destined to … But we are running ahead. Just watch and listen.
2. Tabaristan
Farroh is summoned back to Tabaristan by his partisans to take part in the civil war and to win back the throne of his ancestors.
3. Gurgan
Before Farroh can march on Amol, the capital of Tabaristan, he must secure his position in the eastern province of Gurgan.
4. Amol
This mission is unusual. Farroh arrived from Gurgan only with a small band of cataphracts, his personal bodyguards, and a number of civilian settlers. He can not recruit new soldiers and his right to interfere into the affairs of allied commanders is limited. But he must capture Amol to be crowned and to become the King of Tabaristan.
The story continues in Prince of Persia II |
Pages: « First « 1 2 [3] 4 5 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Aly_the_Cat |
Posted on 10/21/02 @ 12:00 AM
This map is a little bit confusing |
Ingo van Thiel |
Posted on 10/23/02 @ 12:00 AM
I enjoyed the Prince of Persia a lot. It has a very good map design, a unique atmosphere, scenarios that get more challenging as you proceed, and many plot twists to keep you on your toes. |
Phat_Beast |
Posted on 10/23/02 @ 12:00 AM
OK I've just recently downloaded this campaign, and it's really good so far, but like an earlier post, I'm stuck at the tower. I saved before I went to meet the girl, and the trigger still isn't working. Is there a reason for this? Or do I have to start the whole thing over? |
JcMtv |
Posted on 12/09/02 @ 12:00 AM
Great scenario!!!!!!!!
the AI was great the only problem there seems to be is that in a saved game the typein AI stops working and i can't continue the game |
Silver Wonder |
Posted on 01/17/03 @ 12:00 AM
Great campain. I was just wondering though, how do you do chat triggers like 60 for yes and 59 for no |
Silver Wonder |
Posted on 01/18/03 @ 12:00 AM
Thanks for the info. |
ctaker767 |
Posted on 03/11/03 @ 12:00 AM
how do you fix the problem with the 59 and 60, i saved before answering? |
Foney Blair |
Posted on 04/17/03 @ 12:00 AM
Im really bemused here to understand why this game has been rated so highly. I read the reviews it all seemed good. I dowloaded..and here it looked...something to rival ULIO....BUT am i the only one to discover that the game has more black holes than a Phillipine bank account?. Right now im stuck on the old TYPE 60, 59 saga. Never saved once. Anyways..i only got this far because i followed the instructions like a spoon fed nine yearold. Right from the beginning of the game..i could defeat the yellow army on my own..no help of the blacksmith. Use the monk to capture the ship with the 'not yet but soon to be new emporer' ..use his boat....convert all the cargo boats...convert all mahoods army on the purple boats BEFORE they attack...and many many more things.....then ofcourse..none of the ai triggers work.....AM I THE ONLY ONE WHO THINKS THIS?...anyways..ill shut up now..if you give me 60, 59 advice....
come on testers!
foney |
Slaatje |
Posted on 09/01/03 @ 12:00 AM
Hi,
I really like this game, but I'm stuck on the 60/59 part. The trigger won't work and I didn't save my game directly after she asked the question. I've tried it over and over again but nothing works...could you please shine some light on this? |
Tanneur99
Official Reviewer |
Posted on 09/20/03 @ 12:00 AM
The campaign consists of four scenarios, it is a mix of all game styles. The story is historical fiction and is loosely based on events that took place after the fall of Tabaristan to the Arabs (ca. 757 A.D.). The events take place in the east of Asia Minor and in Northern Iran, south of the Caspian Sea. You play Farroh, a Persian Prince, who had to flee from Tabaristan and is desperately looking for a job as administrator or military commander for a local emir or governor. Put yourself in the shoes of an exiled Persian prince trying to recover the throne of his ancestors.
PLAYABILITY: Great campaign and a lot of fun to follow Farroh on his quest. The story kept me interested throughout the campaign; I liked the challenging parts as well as the easier ones. It is not only a struggle to survive in a foreign country, but also a love story. The taunt trigger to answer the Greek girl is a nice idea, but quite instable from saved games. After answering “60” I was curious about “59” and was stuck from two different saved games. Finally it worked after some restarts and I will refer to this under observations, no deduction made. The other scenarios were bug free; I encountered no lag and loved every second except the long minutes at the end of the last scenario. After completing the game objectives I got no victory signal, searched the map to hunt down the last villager, which was annoying and confusing to say the least. Testing a victory condition is really basic and should work for a perfect rating. 4+
BALANCE: Perfectly balanced campaign with challenging and easier parts, which kept the wonderful story going and I had the requested reloads to think my tactic over and do things a little different to win. 5
CREATIVITY: Excellent, the “taxi trips” using rams, the story, map, balance and great entertainment. Every aspect factors into creativity and this deserves nothing less than a perfect rating. 5
MAP DESIGN: Apart from terrain mix, elevations, blending, good planning as you never have long walks or boring parts, the maps represent very realistic the Middle East and give the right feel for the country without an overuse of Gaia. 5+
STORY/INSTRUCTIONS: Absolutely perfect. The campaign comes with an informative history section, giving time, region and events on which the main character Prince Farroh is based. Clear objectives, many general and scenario related hints, so that I always knew were to go and what to do. To my surprise the objectives and hints were reason for critiques. Apart from the last scenarios’ victory condition, which is a playability issue, there was no reason for complaints; whenever you had no precise objective it was sufficient to view the mini map. From the general hints: “The map is important. Study it to know, where to go...” Once you only had to continue the path and the story continued, another time you lost your job and there was no objective or hint what to do in front of the gates of your ex employer. That’s real life; there won’t be somebody in front of your office door to tell you what to do if you loose your job. The player had to head towards the only unexplored path on the mini map, a messenger will appear and the story continues once the path reached. The well written story connected the scenarios; never lost the thread and had nice humorous parts. Last not least a different BMP for each scenario. 5+
OVERALL: A masterpiece!
OBSERVATIONS: We all know about the taunt-trigger bug from a reloaded saved game. Common opinion is that the trigger is not working when the game was saved after a choice was offered or a question asked, meaning after the taunt was activated, because a saved game can not save an AI signal already sent in the past. This is correct, but only half of the facts. In general all taunt-triggers are more or less unstable from saved games. It can happen that a trigger does not work from a saved game, but does from the same the next day after restarting and then does not, does etc… Another fact is that the longer before the activating of a taunt a game was saved the more stable is the trigger, which indicates that the more often you save the higher the probability of trigger failure. This is not meant to propose to design without taunts, but you should give an alternative to the player in case he plays from a saved game, which you expect, hoping your scenario is not too easy for him.
SUGGESTIONS: Fix the trigger for the victory condition of Amol. For the instable taunt trigger you have to provide an alternative in case the player gets stuck. Set a trigger which works to click the Greek girl for “60” and a watch tower for “59” for example. Your explanation on the comment site was knowledge at that time, but what I reproach you with is: “It has been tested many times… it works”. No taunt trigger works 100% from saved games when properly tested. Statements like that confuse the player, make him doubt his computer, his CD being defective or having a patched or a not patched version.
IN CLOSING: I recommend all of Enoth’ work; just enter his name in the search section and Prince of Persia is among his best. |
Pages: « First « 1 2 [3] 4 5 » Last » |
HGDL v0.8.2 |
Rating |
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4.3 | Breakdown |
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Playability | 4.3 | Balance | 4.3 | Creativity | 4.7 | Map Design | 4.7 | Story/Instructions | 3.6 |
Statistics |
Downloads: | 12,743 |
Favorites: [] | 2 |
Size: | 797.54 KB |
Added: | 09/25/01 |
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