Posted on 03/14/05 @ 08:20 PM (updated 08/24/06
|Number of players:
Pool Blood 6
Release February 19, 2006
Version 9 Release: March 17, 2006
Game: Age of Empires II: The Conquerors
Players: 8 Humans
Trigger Count: 1935
Total Map Plugins: 5
You have arrived into the pool colleseum, fighting to destroy other opponent's towers. Spawn units, cast spells, and other methods to achieve the victory. Lose your tower and you will lose the game. Last man standing wins.
Please refer to the in-game tutorial in the map. By loading the map, the game will
automatically take you to the start game settings. You will be shown a male or a female
villager. Delete the female villager to get you started to the quick tutorial.
Refer to the Instructions/Hints for more detailed information.
Tested and best works on the following
- A minimum 1.2ghz PC
- Min 512MB RAM
- Minimum 56k Internet for 4 players. Recommended DSL/Cable if playing with 8 players.
- More spells selections with more action!
- 60% more units for sale in the Hero's store and Item's store.
- Introducing a new technology shop.
- Larger map size
Review History in game to view latest changes to the map.
|Author||Reviews ( All | Comments Only | Reviews Only )|
One of the best blood maps ever lots of work put into it.
The map is simple to learn and easy to play. Amazingly there is also a "Delete me if you messed up Hut" which can give players a second chance if they screwed up the first time!
The map topography is extraordinary even, and all players get equal bonuses in razings and kills. Haven't seen a single bug.
The idea of a pool and having cannon galleons in it really impressed me. The store with the bloody massacre gave me a sensational thought: "Shopping is fun again."
Map Design: 5
The map is beautiful with exhilarating eye-candy. The pool with explosions make this an excellent 5.
The map was easy to understand and play. The addin of host choose game settings was an excellent idea.
Overall, its a must download scenario! It's becoming popular in zone.
[Edited on 04/17/05 @ 09:55 PM]
My internet won't multiplay, so I modded this to play singleplayer, and I imagine it's just as good. The fighting is fierce and fast paced, and constant. The ability to switch the cloning unit at will gave a nice stratigic mix to it when defending your base.
There isn't any advantage one can get in this game, unless your the host (damage all towers by 5000). Even hackers don't get an advantage. Kudos on that.
It's not creative for the genre picked, but the store feature was perhaps one of the best examples of a pure genius that I have seen in awhile, particularly since I have yet to find a single bug. The spell monk was interesting, and is something beyond creativity.
Map Design: 5
A small, 8 player map. What's not to love? Solid carnage in the middle, peaceful shopping on the edges.
The instructions, however a bit long, were straightforward and incredably easy to understand.
I don't remember if this was in the instructions, but I had to think for a second before knowing how to buy things over 1 king/cart/horse.
[Edited on 06/13/06 @ 09:35 PM]
simple yet complex, effective and enjoyable.
One of the few scenarios that really is balanced.
Very creative, many different stores, strategies etc.
Map Design: 5
Simple yet nice design.
You can see instructions from start by deleting a villager or just play immediately, neat idea.
One of the best bloods ever made for AOC, and my favorite one.
P O O L B L O O D, A fun, relatively strategic blood map which follows the regular format but also brings some cool changes to the age-old template.
The fun-factor of this map was quite high, even for myself and Popeychops doing a 1v1 (where controling the middle-spot first means you're the definite victor). It uses Heroes, with a relatively thought-out progression for unlocking new heroes based on kills, with the option of using Kings to purchase other heroes not unlockable through kills.
There is also a pretty unique "Technology store" where players use Horses to purchase technologies such as blacksmith techs, spies, masonry, etc. This is something you don't often see in a blood map, where instead you usually start with all technologies unlocked.
I feel, however, that specifically the Blacksmith tech upgrades would be better suited to being unlocked through kills. A bug present in the map disallows Player 1 from researching Bracer, putting him at quite a disadvantage due to the ranged dominance that comes with every blood map.
Further to the Tech and Hero store, there is a special store using Trade Carts which allows the player to purchase one-shot non-spawnable heroes and units with slight stat buffs, including long range siege such as Jean de Lorrain. You can "sell" your excess heroes that you're not using to spawn for your army to either one of these (Techs or Trade Cart) stores. Over-all this map has a lot of strategy options and I feel even as a losing player in a 1v1, it's a fun and enjoyable map.
The players all begin with equal heroes, allowing them to make a choice on what to spawn. Later on, you unlock new heroes through kills - something which feels like some of the choice of what you unlock is a little less thought out. For example, the player starts with Sieur Betrand - but later unlocks Roland, an arguably weaker hero.
The players can also purchase "Lord de Graville" despite beginning the game with "Archers of the Eyes". Another arguably weaker choice.
As the map progresses, the balance is pretty well maintained with most heroes unlocked being cavalry or infantry. This helps when a player is dominating with ranged units, as they rack up kills they rarely unlock a better ranged unit whilst the other players unlock good counters to their army.
The map is a traditional heroes blood with added extras. Whilst not radically unique or different, the extra stores and spells definitely make the map stand out compared to other blood maps.
Map Design: 4
The map design has good use of terrain. Whilst being a blood map, set on an island with very limited space, the map designer did a good effort in making the map look interesting with the terrain use. This suffers a point and does not earn 5, however, due to how in the more modern standards for map design there are much greater means to make a map look pretty. The terrain mixing is nearly non existant in Poolblood, and there's a strange choice of GAIA objects to "border" the middle-point.
This map, unlike many others, comes with an optional tutorial that Player 1 can choose to activate, or simply go straight into the game. The tutorial explains what each area of the map and store does, which is extremely helpful to new players.
I really think Poolblood is a solid blood map, whilst not being radically different to the normal format these maps follow.
Poolblood is a unit-selection blood where players gain rewards based on acquiring kills. It is enjoyable for any even number of players as teams, or as FFA. Since the player can save up previous units, there is a tactical element in unit selection with no single winning unit. A good deal of choice is available to the players in selecting additional heroes, technologies and such.
The map is completely symmetric, with the game purely determined by civ bonuses and player skill. There is an unfortunate bug where player one is unable to purchase Bracer, which prevents the game from receiving a perfect score.
As previously mentioned, the map is an excellent example of a blood map, with numerous customisable options given to the players. There is a "spells" section which allow a player to turn the tide in a losing battle.
Map Design: 4
Although generally to a high standard for a blood map, block terrain has been used which is aesthetically displeasing. Terrain mixing and/or elevation would be beneficial.
The instructions go into great deal of detail, and it should be suffice to say that this file has an optional tutorial. It is a joy to play this map.
Poolblood is among the best blood maps available for download on the Blacksmith. I thoroughly recommend it for download.