Some scenarios were a little boring, but there was plenty of fast-paced action. I found it a little hard to actually end it, but there weren't any bugs per se.
I didn't like having one uber-character. I would've prefered several units, and a less powerful general. There wasn't much of a challenge, and it felt like I was picking of helpless sould instead of an army.
Nothing particularly different. Mostly "Find something and kill the general
Map Design: 2
There was some obvious effort put into it, but it's not quite up to par with a Random map, which is the basis for a 3. Use eye candy.
I found the story quite good, but nothing special. The instrucrions were relatively clear and layed the guidelines down for what you were supposed to do.
This isn't Ulio, but it is a great first campaign. Use some eye candy, and more triggers. They'll add a lot to your scenario. Also, make sure that power is spread evenly (i.e. several units instead of one rally powerful unit). I particulary like the dungeon scenario. Download it if you want a little bit of fun.
Posted on 03/24/05 @ 05:45 PM
Well, It's not hard win this campaign because the superpower of the hero, who has 1500+ hp and 50+ attack in the first scenarios and 4000+ hp and 100+ attack on the last scenarios.It's very unbalanced.I would suggest decreasing the power of the hero, because it can really increase the difficult and provide some challenge