This was really a quick demo :|
i found 2 enemy spots (the base and then the place were soldiers were gathered) but something was wrong they were my ally 8-| but i have to admit finding them toke time(i like that idea) just to bad it was a waste of my time and last thing u should use immobile units (or whatever the name is) for those units moving around.
Leagion_Zach202 File Author
Posted on 03/28/05 @ 01:05 PM
Ok thanks for the help! This is just a quik demo. I'm right now finishing up some sound problems with the campaign then it wwill be up for download!
Posted on 05/06/05 @ 07:50 PM
This demo is quite promising. Doesn't offer massive amounts of playability, but the campaign looks to be pretty good.
A good intro first scenario, but it doesn't stand out much on it's own.
The mission is to investigate the rebels in the forest. I explored north west first, but found nothing. Then I found a group of soldiers that joined me, and I explored the map very quickly with them. The rebels were scattered around, and I left them alone and located their base. Once I had done this, I went back to them with my whole party, and they started marching in formation. They were on to me, and we had a battle where I believe I won by killing their chief.
(Edit: 3 I guess, looks like they didn't like decimals)
Hard to guage balance for an opening scenario, this one was a bit easy. The difficult part is figuring out the specifics of what you have to do. I liked the balance, but it sounds like some people needed more hints.
Again, it's hard to say at this stage. I liked the unique map designing areas like a raised graveyard with statues. The objectives were original and related to the story, which added a dynamic feel to the level. The story itself is too short and lacking substance in the demo, but sounds like it will improve.
Map Design: 4
The map design was good and creative. This can still be improved a bit, by adding more detail. A lot of the terrain is the default grass for example. Add more variety to the terrain and keep making specific areas like a graveyard and it will be great. Good use of jungle trees as well, but once again a little lacking in variation. To make a more unique forest add some green forest trees as well as eye candy like leaves terrains, flowers, and use only a set type of trees by rotating them, for example use only 3 specific jungle trees and 1 green forest tree to make a forest, give or take.
The story here just isn't developed enough. It's too simplistic at the moment. Also, the story in the readme is quite different from the instructions, which are way too brief. Don't always assume someone will read the readme. Add some more dialogues with triggers in the other scenarios and it should be fine.
A slightly above average campaign, and as a demo looks very promising. Keep improving your skills in map design and triggers, and it will make a wonderful campaign. Don't try and rush it though, and be sure to test it many times.