A multiplayer RPG I made a loooong time ago. I was about half done the second when the design studio I was in fell apart(Vision Studios). If this gets good ratings I'll finish the second one. It isn't some lame RPG like most played on the zone...
The RPG is boring up to a point, as the players are far superior to the enemy units. However, after you rescue a town under siege the enemy soldiers recieve stat bonuses which seriously endanger you at every stage. This makes the game more interesting indeed.
By using monks it is possible to convert powerful units, even up to the very end.
The balance between players is pitiful, as some have more starting attack than others for no apparent reason, as well as being ranged.
The game heavily favours the ranged players.
The game is very similar to other RPGs available on the blacksmith. The famous Ravenous RPG bears a resemblence to this, and the RPG is very formulaic, fighting spawned units. The only major variation is damaging flames at the very end.
Map Design: 3
The map design was poor, having been made using a large brush size of a single terrain. There is no particular use of eyecandy, and mountains have simply been repeated in a row from place to place.
The backstory is detailed, however the instructions are very thin. Useful information would be things like the kill requirements for level-ups, as well as more hints.
As multiplayer RPGs go, this is a relatively poor example. The terrible balance is the game's worst flaw, and can easily lead to one player (most likely player 1) running ahead and killing everything.
More monks would help players heal faster.