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Downloads Home » AI Files » Omega AI

Omega AI

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(Updated on 04/09/05)
Author File Description
rashiner
File Details
Version: Age of Kings
This AI is my first attempt on making a versatile, Random Map AI.
It does not play with a pop less than 75.

Omega AI has three personalities: Krush, Semi-Anti Crush, and Balanced.
Each personality is selected randomly, although some are selected more often depending on the civ.

Omega AI can play on sea, but it doesn't seem to do well on that. It also can play on senario maps, but not very properly. It also isn't that user-friendly yet. That is why it is still in the beta-testing phase, where you guys can test it. Please leave a helpful comment on what part of the AI that I can improve on.

Place all the files in to the Aok AI folder.

Remember, this AI is for the Aok version; not for Aok:TC. If you use it for The Conquerors, it can only play the original civs and it does not research any new upgrades or build new units.

VERY VERY BIG UPDATE: Removed the cheating due to people not liking it, therefore not giving this AI a difficulty level. But, it can beat the Standard AI very well without the cheats.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
rashiner
File Author
Oh, the cheating bit, I was trying to add difficulty to the AI. Hardest gains 500 every age, while hard gains 400. It counts down like that. But, if you want noncheating, which means theres only going to be a hardest and normal difficulty, i'll update it.

Oh, and i've also spent about 3 days testing this AI against various others like Tactical AI 1.4; King of the World ; Bing AI 2.3; and standard AI's on teams. All of them it won except Bing AI (dang fast imp).

[Edited on 04/09/05 @ 07:59 PM]

Skull like i said your AI cheats 800 per resource on each Age - (on HARD)

you could easily check that if you look at the resources at start of the game

and of course while checking your CODE

the section

#load-if-defined HARD-DIFFICULTY
(cheats)
#end-if

is there twice -

also what about adding a good Strategy and Buildup to your AI instead of Cheats ? That would be a beginning and the right step to a good AI (your AI plays not very well without Cheats (about Cheats - i guess everybody could add Cheats - so this is completely meaningless, and with such high Cheat Amounts it is just ridiculous), so there are many things left to improve this AI without using Cheats)

Cut out the Cheats and start to improve your AI - only that will make it better.

You could also make the Cheats get activated by Taunt/Map-Signal -

that would be very helpful - also to inform the USER about the right Volume of the Cheating would be appreciated then -

CU

BTW, if you want to test your or any other AI - only use HARD Difficulty on lower Difficulties AI get Penalties while on Hardest (you mentioned it already) it gets 500 at beginning of each Age

[Edited on 04/11/05 @ 08:12 AM]

rashiner
File Author
I guess it was my bad for not realizing i had typed the cheat twice :(

Oh well, originally I didn't put in the cheat and it did fine, but I just thought it would have been better to add the cheat to have the AI gain difficulty level. I didn't want the AI to cheat as much as HavocBot; that I say is too much (50000 per resource!!!).

But, I removed the cheats. Thanks for the comments though. Please tell me what other things need improvment on my AI.
Skull
ok - i`ll test it carefully and give suggestions -

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HGDL v0.7.1

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Statistics
Downloads:968
Favorites: [Who?]0
Size:13.60 KB
Added:04/05/05
Updated:04/09/05