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Downloads Home » Single Player Scenarios » Good vs Evil King

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Good vs Evil King

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Version: Age of Kings 1.0
Style: Mix
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Official Reviewer
Map Design1.0
'Good vs Evil King' could do with a little more work. If the author was to add more terrain types and features to the map, I reviewed this to help the author improve his scenario designing skills.

Playability: I wouldn't say this was good in this category. The reason being they're wasn't that much to do I travelled for around half a minute to reach my final destination and a gaia wall which I gained upon arrival at the enemies base had to be knocked down so my men could get through.

Balance: The balance wasn't so good either. Although it was a bit better than the playability category, earning a 2 here. As it stands I just followed a road and gained units for no particular reason, because I ended up with so many William Wallace's this campaign could do with changing the units gained so you're hero actually meant something. The units I received simply overwhelmed the enemy easily and this didn't help the playability either.

Creativity: The creativity wasn't really there to be honest. I only saw one creative thing; it was a little far fetched though. Using sheep to show where you can gain extra units to you're cause. The objective was to destroy a castle the evil units and the evil king. This seemed all too familiar and didn't help the creativity's score.

Map Design: The map design was bad but with very little help can be greatly improved upon (see points of improvement at bottom of page) The map was basically blank and very few things populated the map. The map wasn't much to look at because there was not much on it.

Story/Instructions: There wasn't much of a story as to why you were fighting which made it seem like a lost cause. The instructions weren't really there and tended to be short and didn't higher the score. There wasn't much of either which lowered many other categories.

Points of Improvement: To improve you're designing skills you could include different terrain types on the map, include multiple objectives. Adding a stronger story to the campaign vastly improves a campaign and makes it fun to play. Many things you may want to include on you're map are in the 'Gaia, Others' sections. Try to use more of the map up when designing.

A valuable site to learn much from is . This will help you improve hopefully. I hope I have provided a little assistance to improve you're designing skills.

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Map Design1.0
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