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Author |
File Description |
Bultro |
Posted on 04/17/05 @ 09:14 PM (updated 06/29/05)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Build and Destroy |
The battle takes place in the midst of a huge forest, but it's not similar at all to the standard Black Forest :)
Trees literally cover the whole map, but they're just loose enough to allow sneaking thru. Your lumberjacks have cut a small clearing for your encampment.
There is a lot of wildlife and a few lakes too.
The forest can randomly be oak, alpine, jungle, etc.
Walling in is not easy, cause woods don't make barriers.
Building away from your starting camp isn't easy as well, as you may have to clear some trees to make room!
Map suitable for computer players too. |
Author | Comments ( All | Comments Only | Reviews Only ) |
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Smapla |
Posted on 04/21/05 @ 07:59 PM
I like it a lot, but there is very little gold in the map, just a 5 pile instead of the usual 7 which makes it hard when you have no allies. There are a lot of sheep which makes it really good for the computers who can't boar hunt. It is however very easy to find the enemy when explored is enabled, first by the clearing, and than by the torch. very interesting map, I have not seen much like this before. |
Bultro
File Author |
Posted on 04/27/05 @ 07:00 AM
Thanks Smapla :)
The starting clearings are necessary... however, if you play with "explored" i guess you can tell the position of enemies on almost every AOK map :P
If someone is interested, i can add a version with no clearings: the woods would swallow towncenters and you'd have to cut trees and make room for every single house! A sort of puzzle, but it would be for multiplayer only, computers can't handle cluttered space. |
Smapla |
Posted on 04/30/05 @ 09:48 PM
You could also make random clearings. that'd help |
Bultro
File Author |
Posted on 05/03/05 @ 07:36 AM
Thanks Jerker, very professional ;)
I saw ES's Sherwood Forest, but it's not really a deep forest, there's a lot of free space too... well you got what i meant to do instead.
On next days i think i'll update the map, adding the 7 gold pile and regicide stuff (i see standards are more important than i thought!). For regicide, extra lumberjacks (yes, with axe) and a fortress. A great castle in a small camp inside the forest doesn't make much sense...
Any ideas about the bamboo? |
Gen Ant1 |
Posted on 05/19/05 @ 07:31 PM
I really enjoyed this map. It was unique and required some different thinking and tactics. I found myself setting up a lumber camp when I spotted some other resource that I wanted, just to clear up some space. The ramdom outlaws were a good touch too. |
Bultro
File Author |
Posted on 06/29/05 @ 05:42 PM
Update: added regicide stuff.
Sorry, a bit late :P |
yetix |
Posted on 03/13/06 @ 10:41 AM
I just wanted to add how much fun I've had with this map. Cool idea with the dense forrests and lakes. [Edited on 03/20/06 @ 08:11 AM]
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FuzzyFurry25 |
Posted on 12/11/08 @ 11:12 PM
As I'm not proficient at reviewing RMS submissions, I will simply leave a comment saying how much I like the map.
It's very good. I have enjoyed playing random maps using this script. I also like how you used bandits in the forest. The bandits make it more realistic.
The thing which bugs me is the high probability for being attacked by packs of wolves whenever you try to send villagers anywhere. For example, I sent a group of three villagers to a gold mine a short ways away from my town in one game, with no threats that I SAW on their route, and all three were killed by wolves before they got there...
Overall, well done. :-D |
HGDL v0.8.2 |
Rating |
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4.7 | Breakdown |
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Theme | 4.5 | Visual Appeal | 4.5 | Playability | 5.0 |
Statistics |
Downloads: | 9,755 |
Favorites: [] | 1 |
Size: | 2.63 KB |
Added: | 04/17/05 |
Updated: | 06/29/05 |
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