Hi.
Didn't know if there was already one of these, so I decided to edit my own. Some of you SWGB veterans may recognise 'multi' as Valhanis's ai for interactive conversation template. I edited it for AOK:TC, so most of the credit goes to him.
(of course it exchanged the resource strings - this is surely work that nobody could have done of his own - so this is such a great File, i cannot tell you - you have to expieriene this for your own)
i don`t know if anyone has a use for this.
but it deserves the 5 Point Rating though, as it truly fullfill what it is intented to do -
Edited profanity and inflammatory remarks. Criticize the idea not the person!
AoKH Downloads Manager
[Edited on 08/31/05 @ 12:34 PM]
paul the ewok File Author
Posted on 05/13/05 @ 12:38 PM
thank you for that skull. yes, i am a swgb veteran, although i have had aok longer. thanks again to valhanis for writing the swgb script. p.s the script may require editing
paul the ewok File Author
Posted on 05/22/05 @ 07:04 AM
Please review
Bendak
Posted on 08/19/05 @ 09:09 AM
Most basic AI ever. Does this needs a 5?
[Edited on 08/24/05 @ 05:42 AM]
Skull
Posted on 08/24/05 @ 01:59 PM
hehe, surely not - this was a Joke, btw
Muahahahaha
Don`t know why this was uploaded, the AI requires Editing, is most simple and basic - AND EVERYBODY who is actually able to edit this AI could do this on his/her own
Anyway, if the People are happy uploading - it is not my Problem
Edited profanity.
AoKH Downloads Manager
[Edited on 08/31/05 @ 12:36 PM]
Free Scarler
Posted on 09/04/05 @ 03:01 AM
Hey, you could just download "Free Scarler's Random Map AI Pack version 2.0" and take a look at the file "Boldur-Zusatz.per" to see how many taunts an individual AI can detect. My AI supports 22 taunts at the moment.
Berserker Jerker Official Reviewer
Posted on 10/25/05 @ 11:58 PM
Rating
3.0
Rating 3
Taunt Detector is a simple but effective AI script designed to detect taunts 1-4 being typed by player 1, and to keep units stationary thanks to it including the script used by Immobile Units AI by Zanzard Lothar. It can only effectively be used in a custom scenario, as it needs to be used in conjunction with triggers to achieve the desired effect.
Unfortunately only a brief explanation is included with the download, and none of the triggers needed to implement the AI are explained, meaning the AI is only useable for someone with the knowledge to read the script and understand the triggers required. As most scenario designers are looking for a specific AI, without knowledge of altering this script, it has little to offer the average designer.
Comments to the author.
In order for this AI to be useful much clearer documentation is required, especially including an explanation of the triggers required, and how to edit the script to suit the requirements of the scenario designer.
cow72
Posted on 09/11/06 @ 09:12 PM
im new to this kind of thing, could somone tell me how this works?