Age of Kings Heaven 139
Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Single Player Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files
Recent Updates

Downloads Home » Single Player Scenarios » From Squire to Knight

Download File Post Review Post Comment

From Squire to Knight

Author File Description
Scud
File Details
Version: The Conquerors
Style: Mix
From Squire to Knight:
Part of the ScudChester Realm Series

You are Alex, a young knight. As leaving your home village you seek adventure, wealth, fame and glory. Explore a well crafted map and follow the plot of a region divived as you try to make a name for yourself as you build up your band of warroirs, build up a trade empire, take sides in a war and finanlly build up your own camp.Also buy slaves and go on quests with hiden rewards and choose you destiny.

2 ENDNINGS: Depending on wich side you choose to fight for.

Please review and leave your comments, and enjoy the game.
AuthorReviews   ( All | Comments Only | Reviews Only )
rwilde
Rating
3.8
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design4.0
Story/Instructions4.0
This is a good role playing and empire building mission, with over two hours of play time.

Playability: 4

The mission offers a lot of playability, with exploring, talking, party building, empire building, and some build and destroy. You also get to pick your side, offering some replay value.

Bugs:

The landslide doesn't actually block your path, so you needn't buy a transport

If you die, you don't lose. A little unrealistic.

Balance: 3

The mission offers plenty to do, but you can do it at your own pace, and you're unlikely to lose. Even playing as the weaker side, the build and destroy area isn't too challenging.

Creativity: 4

The floating knives were very cool, I haven't seen those before. The objectives/quests weren't that creative, but there was a lot going on in the background that made up for it. Creative map design too.

Map Design: 4

I like how there were comments on the heat of the desert, and the roading system was another example of terrain use. The road had guards, and allowed free trade between the cities. There are some beautiful cities and eye candy, including good use of map copy and wonders. There are also some slightly untidy/unrealistic areas, especially cliffs on elevations. The gaps in the cliffs look rather messy.

Story: 4

There was only a basic story, with a lot of neat dialogues. Much work went into making the people talk to you, and you can learn a bit of background on the cities and such, but not that much that is important, like who your character is.

Overall: 3.8

Good download unless you only like difficult missions
samari_tycoon
Rating
4.2
Breakdown
Playability4.0
Balance3.0
Creativity4.0
Map Design5.0
Story/Instructions5.0
Playability: 4
I'm giving it a four since the gameplay is good and has a few sub-missions. Plus the ability to chose a side leads to a little replay value. Although it is a bit easy as your eimy dosen't attack you or the the city-state they are suposed to be at war with. it could be nice if you made the ruins into a big battle feald. (there are some ways to make units atack each other and never die.)
Balance: 3
Yeah balace. A three. If we are talking balnce like betwen the two sides and which is more dificult I say its pretty loppy, But if we were talking about keeping the player interested with the game and keep them playing to the end its got that down for the most part. From battling whitchs to learning trival information about the citys you explore, yes its all good up to the build and destroy part. that part is prity much it. You have a great map and have of it go's to waste I sugest instede of victory that the go on to destroy another city-state depending on which you chosen to side with before.
Creativity: 4
Four. A squire becoming a knight in a sence cleche and orthadox, but the the way the author presents it in this world free of a completely standerdized goverments and castes is refreashing and new.
Map Design: 5
Five! This is where the senario truly shines it is a detailed and beatuful with diferent styles of citys, screaming with difernt personaitys varying from the cluttered bizy tangled streets of Fevla dock, the the strait prepy clean utopian streets of Lena, the homly quite blissfulness that is the small town of tumton, and to the rich aristotrical feel of Merchant city

Story/Instructions: 4
Four as I said before the story is about a young man leaving town and becoming a rich and powerful knight under one of two courts. This is a escape for any computer nerd who wish they could leave their yurts and become king, but who will not acheave because of nationalizem and corperations. This senario pays homige to times where one could be adopted by a king,dine in palices with their enimys, and establish their own kingdom in which both the enimy and the former king are vasels.
All that aside the map is to beutiful to go to waste, there should be extended missions were you fight the red and orange citys.

Additional Comments: I am just saying there should be more imepton, red town, mechant city, side quests. Example find out the imepton mayors terible secret of him selling villageers to slavers. take the hush money or reveal him receve no money shutdown the slavers, but impton proclaims Alex the new Mayor.
Ksrugi
Rating
4.8
Breakdown
Playability5.0
Balance5.0
Creativity4.0
Map Design5.0
Story/Instructions5.0
Playability: 5
Interesting and enjoyable.
Balance: 5
I remember thinking to myself, man Alex is going to die, nearly all of the time. But some how, I was always able to bounce back. Pretty good.

Creativity: 4
Story is a little cliche, but you pulled it off well.

Map Design: 5
I liked it, but there were rooms for improvement. But overall, good.

Story/Instructions: 5
Two warring kingdoms and you are the chosen one to give one side the edge it needs. I loved it.

Additional Comments:
I can't wait until your next scenario.
Cilibinarii
Rating
4.4
Breakdown
Playability5.0
Balance4.0
Creativity4.0
Map Design4.0
Story/Instructions5.0
- From Squire to Knight by Scud -

Playability: 5
I had lots of fun playing this game, with lots of nice effects and suprising parts, mentioned in the creativity part of this scenario. I didn't find any bugs or bad-working parts, giving this section a well-deserved 5 rating.

Balance: 4-
This game was not difficulty-dynamic for as far as I know, but still provided some challenge. Because one of the endings (Purple is easier to destroy than Yellow) is a bit easier, this scenario does not get the ultimate Balance rating from me, but still deserves a 4.

Creativity: 4
This scenario featured some very creative elements like buying slaves to start a camp with food you got from one of the few quests in the RPG part of the scenario. Even a Witch was included in the game with a flying daggers "curse" which was be lifted when I killed her. This scenario was not a super-creative scenario, but some features make this section deserve a strong 4.

Map Design: 4
The design of this map is not very exceptional, but certainly is not boring. A large variety of different areas is included like a sea, rich plains and hot deserts and a swamp. This section certainly also deserves a 4.

Story/Instructions: 5-
IMO. This story, being part one in the "Scud Chester Realm Series" if I'm right, has quite a good story about a war raging between Lena and the purple guys (I forgot their name, sorry), with also the Southern District, a rich area which does not participate in the war. A 5 for this section.

Additional Comments:
Recommended download! A good hour of fun gameplay with mixed RPG and B&D elements. Just click the download button, it is worth your time.

[Edited on 05/05/08 @ 06:27 PM]


Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
4.3
Breakdown
Playability4.5
Balance3.8
Creativity4.0
Map Design4.5
Story/Instructions4.8
Statistics
Downloads:2,656
Favorites: [Who?]0
Size:162.88 KB
Added:05/22/05