Tribal-Design-Team's first custom campaign!
||The Conquerors 1.0c
||Role Playing Strategy
|Number of scenarios:
|Author||Reviews ( All | Comments Only | Reviews Only )|
It wasn't too boring, but it wasn't that exciting. I think that if the designers had made it not so much FF it would have been better.
Another thing is that there was a bug in the 1st scn that allowed you to skip 3/4 of the scn.
It was much too hard in some places, (Such as in the first scn) but very easy at others (The 1st, and 3rd)
Either I had too many troops, or too little.
Not much to say in this category. Much of what is in this scenario has been done way to much.
Pretty much just an altered random map. Too much Forest 1, Road 1, and Grass 1.
The instructions were fine and all, but the story seemed to be lackluster, confsuing at times, too much jumping around at others.
Well it's a nice map that been design from a good team I should say at least.
I expected more from The Asassin scenario but maybe you can redo this scenario and make it better.
Playability - As you should know, that it's not that boring to me. For me I played it and have a little smile on my face. It's kind a fun to play this campaign, but can be much more better.
Balance - In the game, you get some different amount of units each scenario. In the first scenario, you have a bunch of units at your disposal to get rid of your enemy. It's simple, later on you get few units, and enemy units grow larger and tougher, some maybe weaker. So its a average balance.
Creativity - I see alot of this kind of scenario with these same style. Just destroy your enemy. That's it.
Map Design - As Bon should know, it's really not a altered random map. I can clearly see some changes on the maps, once I use cheats of polo and marco. I can see every map. I see some nice mixed trees, but some.
Story/Instructions - The downside of this campaign, is that it does not have a evolving story in it. The instructions was clearly stated and objectives were set out nicely, but there a simple dilogue in the campaign.
Overall - Well, the team or the person did a nice job doing this campaign. It's not a must download, but you can still download it and experienced some victories.
Improvement - More eye-candies, go to TS University, or SCN Punk articles, and read eye candies.
Go to every messages triggers , and change some word a bit. I see some grammars.
even out the units in each scenario, but have more hard units in the last scenario.
The campain was is very fun to play and the variety of missions in the scenarios would be considered very nice by many people. However, myself being a very keen PR gamer, I found the build and kill scenario as a very unpleasant suprise espsially when all the other where without building. Also, the last few scenarios were perhaps a bit TOO easy. However, I felt regretful that I had finished the whole campain and and so I give it a 4.
For some reason, the first scenario seemed to be the hardest one and the last two were the easiest and the enemy was rather easily dealt with in every scenario. However, on the plus side, each scenario also took longer time to complete than the previous one.
The name did not quite suit the game itself as only in the first mission was there any assasination. Although I have seen only a few AOK campains with this theme, it is not too original.
MAP DESIGN 2:
The maps were very suitably designed for the plot of the game. However, there were not many effects and the events that took place could be put into a much smaller map as huge portions of most of the scenarios remained unused.
STORY/INSTRUCTIONS 3:The plot seems to go very well although at the start I got a bit confused with who is on who's side. The missions also very straight forward, but maybe too much so. A very good story, all in all.