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Ottoman Empire and Modern Turkey
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Author |
File Description |
Celebi Megatron |
Posted on 06/14/05 @ 12:57 PM (updated 04/11/13)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Build and Destroy |
Number of scenarios: |
10 |
This campaign is about one of the largest, greatest and long lasting empires of all time;
Ottoman Empire (1299-1923) and its succeeding country; Turkey (1923-Today).
This campaign was originally created in 2005. After 7 years, in 2012, I wanted to retouch it to fix some issues, to add more eyecandies and to add a new scenario in it.
This was downloaded over 2000 times. I am not sure if that was a good idea to retouch this in 2012 because I do not know how many people are still addicted to this classical game and how many of you still enjoy playing campaigns but I enjoyed a lot while improving my campaign.
Last Update: On 2013, fixed few issues.
Scenarios:
1- Anatolia (1330)
2- The Great Siege Of Constantinople (1453)
3- The Caliphate (1517)
4- The Battle of Mohàcs (1526)
5- Sokollu Mehmed Pasha (1522-1579)
6- Treaty Of Kasr-i Sirin (1639)
7- Russo-Austrian-Turkish War (1736-1739)
8- Crimean War (1853-1856)
9- Gallipoli (1915)
10- The Turkish War Of Independence (1920)
The whole campaign is highly detailed with realistic geography, lots of eyecandies and several nice triggers. In addition, it is totally based on truth.
This is like a summary of the history of Ottoman Empire and Turkish Republic. I suggest you to read the history and victory messages. Hints will guide you if you got stuck on something.
Feedbacks and reviews are very welcomed!
I hope you enjoy it. I will also be thankful if you guys support it on Steam Workshop as well =)
Copyright®
Created by Kutay Kartoz
E-mail : kutaykartoz@gmail.com
Steam Profile : http://steamcommunity.com/id/kutey/
HeavenGames Blacksmith Feature Link : http://aok.heavengames.com/features/blacksmith-features/ottoman-empire-and-modern-turkey/
Campaign's Steam Workshop Link : http://steamcommunity.com/sharedfiles/filedetails/?id=138398217 |
Pages: « First « 1 [2] 3 4 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Celebi Megatron
File Author |
Posted on 02/01/12 @ 12:32 AM
The campaign and the first post has been updated in 1 February 2012. Comments and reviews are very welcomed! Enjoy |
Mash (id: Mashek)
Staff
Official Reviewer |
Posted on 02/01/12 @ 07:31 AM
Celebi Megatron, great to see you here after seven years!
If you would like a review for your recent update please consider visiting the Review Request thread. You might be in luck that a thread reviewer will take a look at the file for you.
The link: http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=st&fn=4&tn=39886&f=4,,0,10&st=850[Edited on 02/01/12 @ 07:55 AM]
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panel
Official Reviewer |
Posted on 03/11/12 @ 08:01 AM
quote: "I am not sure if that was a good idea to retouch this in 2012 because I do not know how many people are still addicted to this classical game and how many of you still enjoy playing campaigns but I enjoyed a lot while improving my campaign."
You will be amazed at the number of people that still enjoy and design for this game in 2012.
I am currently playing your campaign. It is really a shame it hasn't received much attention until now, as it looks like a really good B&D so far. A review is definitely on its way.
[Edited on 03/11/12 @ 08:02 AM]
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panel
Official Reviewer |
Posted on 03/12/12 @ 05:50 AM
"Ottoman Empire and Modern Turkey" is an epic campaign, mostly build and destroy, describing the history of the Ottoman Empire and the birth of the Turkish nation. It takes the player through centuries, assuming the roles of different Ottoman leaders and war heroes, fighting historical battles on real world maps.
Though I am not generally a big fan of build and destroy gameplay, this game has fascinated me and managed to keep me hooked throughout the ten scenarios.
Playability: 4
Though it is mostly classic build and destroy gameplay, there are things that make the experience much more enjoyable than an ordinary random map: the detailed real world maps, the triggers (few but effective) and the occasional change of style from one mission to another (a few of them are fixed force). Also, there is the concern for historical accuracy that one does not see that often in scenarios.
My personal problem with the game is mainly the fact that gameplay and map design does become repetitive after a while, maybe more variation could've been brought by some more trigger work. I think the game would've benefited from having less scenarios, but with more attention given to each of them, gameplay wise. This is not to say that the scenarios are rushed or not thought out carefully, quite the contrary. It's just the repetitivity of the gameplay that could be worked on, on those scenarios that focus solely on b&d.
Balance: 5-
Most of the scenarios were rather challenging for me, a total noob when it comes to b&d, but it never got frustratingly difficult so I could say that it was extremely well balanced for a player of my standard. The exception consists of the fixed force scenarios, which were for the most part extremely easy and I would recommend to the author to increase enemy presence and power in those scenarios. Also, the abundance of resources and ready-made economy might be a turn-off for some more experienced b&d'ers than me.
Creativity: 4
It is hard to really tell what differenciates this game from a regular b&d campaign, but it has something of its own that really captivates one's attention and imagination. I'm guessing it has to do with the real world maps combined with the extensive history section, and the good detail in map design. There are also a few creative trigger touches such as the thunderbolts in one of the latter scenarios, and there are also a few sections with music playing that really help get the atmosphere going, like the one with the siege of Constantinople. The author has mostly succeeded in making the player feel part of these Ottoman campaigns. One slight drawback from this was in the final scenarios, which are supposed to be happening in the 20th century. I would've preferred to see more cannons and hand cannoneers, than chu ko nu's and longbowmen in those scenarios. I perceive that as a departure from the game's imposed feeling of realism.
Map Design: 4+
The real world maps are well executed. The author has kept things simple generally. Terrain mixing is minimal and the dispositions of elements such as rivers and forests remind of the Ensemble Studios campaigns. However, the use of gaia objects is very good, without being over the top, and some parts of the map look really brilliant, with a very picturesque combination of buildings and nature that I have seldom seen used. The use of flower beds however is a bit too extensive, and as stated previously, map design does become repetitive after the first 5 or so scenarios. A little more variation would have done wonders for this.
Story/Instructions: 5
This is without a doubt one of the most in-depth historical campaigns the Blacksmith has seen and it deserves recognition for that. The research that the author has put into this is very obvious. Every single scenario has an extensive history section and its own bitmap (though some of the latter ones don't display colors properly). The history is also continued in the scenarios in a very realistic way. If you get bored reading long history lessons you can always jump straight to playing the game, and you will enjoy it just as much. Instructions and hints provided are also extensive and well written.
Additional Comments:
This is a campaign in the vein of the Ensemble Studios ones, but much better executed in almost every way, with attention given to details and extremely well documented . I highly recommend it for b&d and history fans. |
Lurkur (id: OtmShankIiI) |
Posted on 05/06/12 @ 06:12 PM
It's been AGES since I wanted to download a B&D-heavy campaign, and I'm sure as hell I'll enjoy this one. Downloading! |
wednesday |
Posted on 05/08/12 @ 09:04 AM
great
the Turki utsmani is the greatest empire in the world |
TheMazzarin |
Posted on 05/12/12 @ 10:20 AM
Idk why, but the game clashes for me when the second scenario starts. Is this happening with anybody else? Also, I completed all objectives in the first scenario, but the game didn't ended. Another minor problem: Grey didn't changed to become my ally when I destroyed the outpost, so I married by "force" with the girl. Why the girl can die without any problem for victory conditions? Maybe you should take a look on that. But I loved the first scenario (I am B&D addicted :P), seems to be a good campaign (: |
TheMazzarin |
Posted on 05/12/12 @ 12:09 PM
The problem with the clash at the second scenario didn't appeared anymore (maybe it is a problem with my game or with my windows... And no, I don't use a pirate game/windows). But what I am supposed to do in this scenario? The objectives aren't very clear about what I should do to make Constantinople surrender. |
wednesday |
Posted on 05/25/12 @ 09:52 AM
1st scenario is not working? the mission is not clear,even if all enemies are defeated |
TomYo689 |
Posted on 05/26/12 @ 09:42 AM
Desperately want to play it but have no idea where to put the cpx and other files can anyone help me |
Pages: « First « 1 [2] 3 4 » Last » |
HGDL v0.8.2 |
Rating |
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3.6 | Breakdown |
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Playability | 3.0 | Balance | 3.5 | Creativity | 3.5 | Map Design | 3.5 | Story/Instructions | 4.5 |
Statistics |
Downloads: | 10,349 |
Favorites: [] | 5 |
Size: | 5.26 MB |
Added: | 06/14/05 |
Updated: | 04/11/13 |
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