Age of Kings Heaven 139
Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Utilities
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files
Recent Updates

Downloads Home » Utilities » Realistic Tides/Waves

Download File Post Review Post Comment

Realistic Tides/Waves

Author File Description
SlieveDonard
File Details
Version: The Conquerors
Triggers set up to allow you to remove player units when its high tide, then when the tide goes out units are able to walk over the water to either islands or the mainland.

This may be very useful for persons creating sea scenarios that have many islands.

Any questions or you do not understand then please mail me
Knockcree1@Yahoo.com

If you have any comments on how this may be bettered then please let me know.

Slieve Donard
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Daeris89 this was actually very good, nicely done. And I never realized that the waves can be done by placing bridge pieces on the shore...d'oh..
SlieveDonard
File Author
Hi,

Regarding the waves, i recommend that you do a search for waves from alexanderthegreat i think, he deserves the cedit, well it was his tutorial that I seen.

Enjoy

SlieveDonard.

ThUnDeR77 I do not see why you cluttered up the blacksmith with this. alexanderthegreat's tutorial is much better executed and more creative. All Slieve really did was copy what he did. I think alexanderthegreat diserves near all of the credit for this one.

In the future, please do a utility that is original.

[Edited on 06/22/05 @ 08:03 PM]

SlieveDonard
File Author
Hi Thunder,

Did you read the triggers within the Scenario, i was not trying to recreate the wheel as some have done, simply show a way in which you can have a realistic tide flow also using waves......normally you do have waves on the beach?

When the tide is out at times you may go from one landmass to another in shallow water, that was my point in the above.

Basically when the tide is high any player trying to cross the water gets killed, when its low all players (if created with that in mind) can cross over for a certain period of time.

I was not trying to take any credit from from Alexanderthegreat, thats why i pointed it out.

If you still do not understand my concept Thunder then please let me know and i will try to explain it in much simplier way (if that is possible?)

Any comment then please let me know!!

By the way just a question have you ever been to the seaside?

Slieve Donard
ThUnDeR77 Oh, sorry. I didn't understand the point of the scenario I guess. My apologies. This is a good idea, but I believe it has been done. Still, good job!
SlieveDonard
File Author
Hi Thunder,

Thanks and no problem, maybe I should have explained it better..........


SD

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Statistics
Downloads:426
Favorites: [Who?]0
Size:57.77 KB
Added:06/20/05