Triggers set up to allow you to remove player units when its high tide, then when the tide goes out units are able to walk over the water to either islands or the mainland.
This may be very useful for persons creating sea scenarios that have many islands.
Any questions or you do not understand then please mail me
Knockcree1@Yahoo.com
If you have any comments on how this may be bettered then please let me know.
this was actually very good, nicely done. And I never realized that the waves can be done by placing bridge pieces on the shore...d'oh..
SlieveDonard File Author
Posted on 06/22/05 @ 04:55 PM
Hi,
Regarding the waves, i recommend that you do a search for waves from alexanderthegreat i think, he deserves the cedit, well it was his tutorial that I seen.
Enjoy
SlieveDonard.
ThUnDeR77
Posted on 06/22/05 @ 08:02 PM
I do not see why you cluttered up the blacksmith with this. alexanderthegreat's tutorial is much better executed and more creative. All Slieve really did was copy what he did. I think alexanderthegreat diserves near all of the credit for this one.
In the future, please do a utility that is original.
[Edited on 06/22/05 @ 08:03 PM]
SlieveDonard File Author
Posted on 06/23/05 @ 04:17 AM
Hi Thunder,
Did you read the triggers within the Scenario, i was not trying to recreate the wheel as some have done, simply show a way in which you can have a realistic tide flow also using waves......normally you do have waves on the beach?
When the tide is out at times you may go from one landmass to another in shallow water, that was my point in the above.
Basically when the tide is high any player trying to cross the water gets killed, when its low all players (if created with that in mind) can cross over for a certain period of time.
I was not trying to take any credit from from Alexanderthegreat, thats why i pointed it out.
If you still do not understand my concept Thunder then please let me know and i will try to explain it in much simplier way (if that is possible?)
Any comment then please let me know!!
By the way just a question have you ever been to the seaside?
Slieve Donard
ThUnDeR77
Posted on 06/27/05 @ 02:19 AM
Oh, sorry. I didn't understand the point of the scenario I guess. My apologies. This is a good idea, but I believe it has been done. Still, good job!
SlieveDonard File Author
Posted on 06/27/05 @ 06:18 AM
Hi Thunder,
Thanks and no problem, maybe I should have explained it better..........