Long remembered William Wallace and Joan of Arc
This campaign is made by combining two real stories,
||Age of Kings
|Number of scenarios:
Joan of Arc
The campaign contains 15 well made scenarios whit goooood story, if you like small campaigns then this isnt for you,
if you like long and well made, then this is for you!!!!
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
The design was good and the gameplay was good. Most of the scenarios were building scenarios. Just the way somepeople, including myself, like it! I just can't get over the fact that there is only 14 scenarios!
Cool campaign, Hoki!
I hope to see more campaigns by you in the Blacksmith soon!
GRAND SLAM! This was a very enjoyable campaign. I rank it among the best. Lots of challanges. One key thing here, many people who design campaigns do some stupid things. You won't find that here. Great Job. Great Job! I look forward in playiing more of your campaigns.
It would have been an interesting campaign if it was more of a challenge. I found that it took me 1 hour to play all the scenarios. In future campaigns I would like to see more challenging levels.
This campaign was bad!
The maps were good, but the gameplay was stupid.
In scenario 8 or 9, the text said that the peapole din't trust Joan of Arc. And that they gave her just a little army. You start with three villagers and a townsenter + Wallace, and your ally starts wit the same, but with Joan insted. The enemy start out normal.
Don't take it bad up just work on your AI-files and your triggers.
"Long remembered William Wallace and Joan of Arc" is a shockingly primitive scenario from the early days of the blacksmith, with a download total of over 4500. The first thing i did when i got ingame was go back to its blacksmith page to make sure i had the right files. Played on 1.0c Hard. Technically this campaign only has 14 scenarios, not 15.
Scenario one: Only the player has movable units. He wins in 2:34 by moving his men to the allied TC
Scenario two: The player must destroy the enemy dock with his William Wallace. Its a B&D and you can build up easily enough with the resources provided. You get an allied base so its 2v1 in your favor.
Scenario three: Its a B&D with an ally, castles, trebs, vs a dark age enemy.
Scenario four: Objectives say;You need to protect your William Wallace to the end. The enemy has only villagers on a small island. You have everything you need to simply tower rush his island to win. You get an ally on the mainland if you need backup.
Scenario five: Its B&D, you get an ally vs the lone enemy. Take your William Wallace and go say hi to the AI villagers.
Scenario six: Your William Wallace must run through a row of towers, jump into a ship, then embark on the opposing shore. You win in 5:01
Scenario seven:William Wallace must walk to the meeting with Joan of Arc, you win in 4:20
Scenario eight:B&D against one enemy with an ally. William Wallace must protect Joan, and kill the enemy. Go say hi to their TC and 3 villagers with your 400 hp\20attack\5d\5p hero in the dark ages.
Scenario nine:Its literally the same scenario as number eight, but on a different random map.
Scenario ten:Same story as number nine but this time you face 3 opponents. Now your talking about something more interesting, unfortunately your William Wallace apparently learned to ride horsies from Joan lately and is now on a horse. He is a devastating rushing unit in the dark age and compensates plenty for the 3v1.
Scenario eleven: We became Joan instead of Wallace;our first task is to travel down a path, winning in 2:56
Scenario twelve: We became Wallace again. Refer to scenario numbers eight,nine and ten except with 2 opponents.
Scenario thirteen: 1st Rule: You do not talk about Scenario Thirteen. 2nd Rule: You DO NOT talk about Scenario Thirteen
Scenario fourteen: Refer to scenario numbers eight,nine and ten.
Scenario fifteen: The author's hatred for the english has escalated to genocide. I dont believe this author is old enough to understand what he is condoning. For this scenarios contents, refer to scenario number fourteen.
Technically there is no broken scenario, thus a 2 seems appropriate.
Other than the freebie scenarios, the player engages in a number of B&D at varying odds, so i felt the score for difficulty balances itself out to a 2 considering the campaign as a whole. The "tough" scenarios are about as difficult as any B&D random map, which are typically 1v1 affairs. A well balanced campaign would provide the player a challenge with tough odds, yet should be defeatable by utilizing the correct tactics.
The author seemed aware of the need to distinguish the game from other scenarios and random maps. Believe it or not after the Playability\Balance walkthrough, every scenario brings a new concept to the table. The lack is in the execution of said concepts.
Map Design 2
About random map quality...much large expanses of green grass but its functional enough. There is a full blank map in there but otherwise its ok. Ill give it a pass.
This should be a 1 based on the first scenario(utterly blank), but i have to admit it picks up and somehow a story gets told step by step. I would have given a 3, but its borderline illiterate.
Final thoughts: If the author ever picks up AoC again and returns here, please just play any scenario that got a 3 or higher average rating if you need ideas to make a better campaign.
[Edited on 02/09/17 @ 02:43 PM]