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Downloads Home » Campaigns » Grema and Helemn

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Grema and Helemn

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Mix
Number of scenarios: 4
The kingdom of Gulder was broken up into 2 kingdoms, Grema and Helemn. Both wants to rule the kingdom. It is a civil war. The loyalists which are Helemn took control of Gulder, the old capital of the kingdom. You will play as the Duke of Grema. There are 4 scenarios (Below)

1 : Helemn
2 : It comes from nearby
3 : Kulbek
4 : The siege of Gulder

The first 2 scenarios are B&D. The last 2 battles.
I made this campaign sort of like the regular campaigns made by Age of empires 2 staffs.
When you are playing this scenario, please don't cheat, don't use cheat of any kind. Marco and polo cheat is most unappreciated.

Have fun!

PS : My triggering skills isn't all good, but you can say the gameply sould be OK. Replies please :D

If any bug is occured. SORRY.
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design3.0
Gremma and Helemn is a Campaign about a kingdom split in two because of a civil war.

Playability: 3
Basically it was reasonably good. The instructions were okay, , but overall quite good. Also in the last scenario making the city bigger would increase enjoyment fr the first two B&B scenarios perhaps investing in a more offensive Ai. I think the Standard AI is actually easy to defeat. In the second scenario the remnants of the town which you are allied with happens to then attack you with two archers!

Balance: 3
For the two FF scenarios I found it too easy (I played on Moderate). The second to last scenario was quite easy; there was no need for tactics. Perhaps increasing the amount of units there would be good. The last scenario definay had too many units (for my computer anyway) perhaps scaling back both sides units.

Creativity: 3
This scenario was reasonably creative. It had quite a good game play. What you do is good. Yet this can be developed so much further.

Map Design: 2
The map was in my opinion quite bland. Something tells me that a random map was used to generate the B&B maps. For your fixed force ones it wouldn't take that long to make the maps look more appealing all you need is a bit of elevation etc. This wouldn't take much time at all. You could make he towns more attractive.
(This should have been 2.5 but i couldn't put it there)
Story/Instructions: 3
The instructions were clear to some extent. Though in the second scenario you had an objective where you had to destroy the loyalists but which ones are they? I haven't looked at the triggers but if you only need to destroy the orange ones. Perhaps renaming the blue loyalists if they are not needed to be destroyed like the loyalist army or something. (correct me if I am wrong about that.)
There was a basic story line to it but it is not really backed up in the scenarios very well. I would of given this category a 4 if you had checked spelling. I would change it if you did.

Additional Comments: I think overall that this campaign is good but it can be developed more for example with the map design. I recomend this not to the most Advanced player, but probrably people who are not that good at Aok. It gives a reasonably good range of what you can do on this game.

[Edited on 07/24/05 @ 11:25 AM]

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Map Design3.0
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Size:101.31 KB