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Downloads Home » Campaigns » Nyctophobia

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Author File Description
Mark Stoker
File Details
Version: The Conquerors 1.0c
Style: Mix
Number of scenarios: 2
This is the final version of SCN Punk's "Nyctophobia" campaign.

The mighty city of Chichen Itza had prospered for many generations. Under the rule of a succession of strong and competent kings, Chichen Itza's influence spread across the Mayan homelands, making the city the most dominant in all the Yucatan.

Then came the day the prophets had been forewarning about for hundreds of years: the day the barbaric Toltec invaders first arrived from over the horizon. With the Toltecs came despair and destruction never witnessed before by the Mayans. The grand city of Edzna, under the rule of the great King Nopaltzin, fell to the Toltecs without a struggle. Edzna was razed to the ground, and all its inhabitants, including King Nopaltzin, were sacrificed to the gods.

When news of this horrifying defeat spread throughout the Yucatan, King Gucumatz of Chichen Itza knew he would not be able to hold off the Toltecs himself; he would need support from the rival Mayan city-states to defeat the Toltecs. Without more ado Gucumatz sent messengers to all of the rival Mayan kings, asking for help. The other Mayan kings were reluctant to form an alliance with Chichen Itza, but they knew too well that it was their only hope for survival. Eventually every key Mayan city joined the alliance with Chichen Itza: Uxmal, Izamal, Sayil, even Chichen Itza's archenemy Mayapan joined the alliance. And thus began the bloodiest war in the history of the Mayans...

"Nyctophobia" is a fictional mini-campaign about the Toltec invasion of the Yucatan peninsula, the home of the Mayans. In this campaign you play Tlanextic, a high-ranking warrior from the mighty Mayan city of Chichen Itza. Your mission will be to unite the estranged city-states of the Yucatan peninsula and lead the defence against the ruthless Toltecs...

Scenario Design: Mark Stoker (member of SCN Punk Team)

Voice Acting: Dastal (member of SCN Punk Team)

Playtesting: Aztec_Brave, Aztec_King, BrandNewCar, Cat, Ex-T, Flavius Aetius, Gawain, Ingo van Thiel, King Barbarossa, Lord Redwall, Mental Dwarf, Mechstra, Pyromaniac, Shykre, Socrateius, Talon Karrde, TNK, and Ultima_Knight

Aditional Credits:
Enrique Orduno - New units and objects template scenario.
Sybex - Official Scenario Design Toolkit.
Zanzard Lothar - "Immobile Units GOLD" AI Script.

For more information on this campaign, read the readme file included in the ZIP file.

For more of the author's work click Here and Here
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design5.0
This is the first campaign I downloaded from this community, therefore this is my first review.

Playability: 4
This game was immensely fun! You are always kept on your toes and you're always doing something - I enjoy that you're always doing something and never boringly waiting for resources to come in.

However on some occasions the game crashed for me. Especially when trying to load a previous save of the game. That's why playability is a 4 rather than 5.

Balance: 5
The balance is absolutely perfect for the story it tells. Your enemies at first are much more powerful than you - but that's the point! It makes the story work well.

Creativity: 5
The creativity was amazing. The sounds used, the triggers, the map design and so on. The triggers were endless - waterfalls, piranhas, talking to other units, buying things and so on.

Map Design: 5
These maps literally gave me an eyegasm. They are incredibly beautiful and so carefully designed. I was surprised at the professionalism of the design, in a good way.

Story/Instructions: 5
The story is so flawless and very easy to follow.
The instructions were easy to follow and contained excellent grammar.

Additional Comments:
This is a MUST DOWNLOAD campaign! Those who haven't tried this have no idea what they are missing.
Thank you for sharing this amazing campaign.
Map Design5.0
I used to wonder why the Mayans are so under-represented in the custom content, given their "exotic" status as a New World civ, and their pretty cool UU.

Having finally played Nyctophobia, I understand why better: it's because the bar's been set so incredibly high.

"Nyctophobia" is a massive "mini-campaign" depicting the Mayan resistance against the Toltec invasion of Yucatan. The player takes the role of warriors of Chichen Itza. It consists of 3 scenarios, packaged as 2, but an early choice in scen 2 could lead to 2 entirely different experiences.

Playability: 5
Playing this was incredible amount of fun. Much like the Mongols, Mayan unique units, are almost unstoppable when massed, and the B&D portions were a pure blast once the game took off properly.

I did encounter one bug, where AI transport got stuck on a rock and I was unable to recover my monks and their relics, but I'm willing to overlook this as a quirk of HD pathing

Balance: 5
Played on Moderate, the balance was fair and appropriate. In the prologue, constant micro was necessary to avoid losing the limited troops needlessly. In the B&D portions, once the player recovered Chichen Itza, enemies attacked in a steady trickle, that was wholly manageable, but any attempts to build up outside the walls were met with frequent harassment.

Creativity: 5
The prologue scenario employed many creative elements to spice up the FF/RPS framework. Nyctophobia proper was a solid FF transitioning to B & D with interesting side-quests. And the fact that an early choice offers radically different strategies deserves a 5 on its own.

Map Design: 5
The jungle looks beautiful. The Mesoamerican cities look imposing. The rivers that wend between the jungle fit in perfectly. Scattered villages add that touch of realism, even if not all of them are plot-significant.

Story/Instructions: 5
Overall, the story is told in a clear manner, and the "choice" as presented in the Nyctophobia proper puts the player in a tough spot, choosing between loyalty to a particular city or to Mayans as a nation. It serves as a cool illustration of how petty squabbles led to the downfall of an entire civilization.

I have only one concern with this section (SPOILERS BELOW!)
I wasn't sure whether to put this complaint her, or in the Balance section, but in the end, here seemed more appropriate.

It's about the above-mentioned choice. Specifically, the hints about it. The designer suggests that siding with the Rebels is a more difficult path.
I strongly disagree with this, having tried both ways. The reinforcements the rebels receive make it easy to breach the city. In addition, the rebels need only destroy a gate and bring hero to a castle, to gain control over THE WHOLE city. Whereas the Mayapans get a much smaller base INSIDE a hostile city, and the must destroy the same gate, PLUS the Castle to gain control. All the while the city around them is neutral, and enemy troops walk through the gates at their leisure.

I found this to be seriously misleading, since that can lead to some serious struggles early on. In AoK, I'd rather face 2 enemies when
control walls then 1 but no walls while I'm building up. If I could, I'd give this a 4.5, because I really liked the scenario overall, and it didn't phase me that much, but it's a serious potential issue that I think needs to be mentioned. However, since it did not actually affect my enjoyment from playing the scenario, I 'd give this section a "5-"

Additional Comments:
Minor complaints aside, this is a masterpiece. From map design, to the choices, to the sheer fun of commanding massive Eagle Warrior and Plumed Archer armies, this campaign is worth your time, and it's worth re-playing.

[Edited on 07/09/19 @ 08:58 PM]

Pages: « First « 1 2 3 [4]

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Map Design5.0
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