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Downloads Home » Campaigns » Nyctophobia

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Author File Description
Mark Stoker
File Details
Version: The Conquerors 1.0c
Style: Mix
Number of scenarios: 2
This is the final version of SCN Punk's "Nyctophobia" campaign.

The mighty city of Chichen Itza had prospered for many generations. Under the rule of a succession of strong and competent kings, Chichen Itza's influence spread across the Mayan homelands, making the city the most dominant in all the Yucatan.

Then came the day the prophets had been forewarning about for hundreds of years: the day the barbaric Toltec invaders first arrived from over the horizon. With the Toltecs came despair and destruction never witnessed before by the Mayans. The grand city of Edzna, under the rule of the great King Nopaltzin, fell to the Toltecs without a struggle. Edzna was razed to the ground, and all its inhabitants, including King Nopaltzin, were sacrificed to the gods.

When news of this horrifying defeat spread throughout the Yucatan, King Gucumatz of Chichen Itza knew he would not be able to hold off the Toltecs himself; he would need support from the rival Mayan city-states to defeat the Toltecs. Without more ado Gucumatz sent messengers to all of the rival Mayan kings, asking for help. The other Mayan kings were reluctant to form an alliance with Chichen Itza, but they knew too well that it was their only hope for survival. Eventually every key Mayan city joined the alliance with Chichen Itza: Uxmal, Izamal, Sayil, even Chichen Itza's archenemy Mayapan joined the alliance. And thus began the bloodiest war in the history of the Mayans...

"Nyctophobia" is a fictional mini-campaign about the Toltec invasion of the Yucatan peninsula, the home of the Mayans. In this campaign you play Tlanextic, a high-ranking warrior from the mighty Mayan city of Chichen Itza. Your mission will be to unite the estranged city-states of the Yucatan peninsula and lead the defence against the ruthless Toltecs...

Scenario Design: Mark Stoker (member of SCN Punk Team)

Voice Acting: Dastal (member of SCN Punk Team)

Playtesting: Aztec_Brave, Aztec_King, BrandNewCar, Cat, Ex-T, Flavius Aetius, Gawain, Ingo van Thiel, King Barbarossa, Lord Redwall, Mental Dwarf, Mechstra, Pyromaniac, Shykre, Socrateius, Talon Karrde, TNK, and Ultima_Knight

Aditional Credits:
Enrique Orduno - New units and objects template scenario.
Sybex - Official Scenario Design Toolkit.
Zanzard Lothar - "Immobile Units GOLD" AI Script.

For more information on this campaign, read the readme file included in the ZIP file.

For more of the author's work click Here and Here
Pages: « First « 1 [2] 3 4 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design5.0
This was a very good campaign... on my 'play again' list ;-). Explaination of my ratings:
Playability: Some parts were a bit tough on knowing what to do (for example when the Toltecs attack the second city in the beginning, I died a few times while triggers held me in place), but once I had complete control, it was challenging but beatable.
Balance: This was great! With the timed objectives and all, it musta taken some work to get it all working right. One of the first campaigns that didnt make my comp crash, too ;-)!
Creativity: The idea of this campaign was great! It wasn't historical, but it certainly could've been... very believable!
Map Design: Nothing bad, fantastic detailed map!!
Story: Ties in with the creativity, very good. The only small problem was sometimes the action went a bit too fast to make it believable... but that's very hard to perfect, so nothing major.
EvilCat_Knight This is the most well made campaign I've ever played.
Woad Creator 6 words for you, This is the best campaign I've ever played!

Well done!!! 5.0 out of 5.0
Map Design5.0
The Punk team never fail to amaze me with what can be done given time, imagination and a copy of AOK. Nyctophobia is a truly great campaign, featuring the under-utilised Mayans with an incredible amount of original content, all played out on a map packed full of eye candy. I’ve always had a fondness for the new world civs and terrain, and their masterful use gives a lasting impression.
The campaign is a fictional account of the invasion of the Toltec Aztecs into the land of the Mayans, focusing on leading small bands of infantry through an entire invasion. (Coincidentally, my campaign-in-progress, The Omega War uses a similar idea. Which is bloody annoying, I can tell you.) The plot is excellent considering the amount of time the game is played over, and contains the best non-linear experience I’ve seen, as well as being the largest: which side you are on in the entire second scenario depends on what happens in the first few minutes. Another satisfying aspect is the characters, who have personalities, sensible stats, are relatively numerous and are a great asset, adding a satisfying slice of RPG. Then there are the set pieces, such as the beehives, the exciting and well-choreographed attacks on the first two towns, the waterfall and many others, all of which are amusing, immensely impressive and add to the gameplay magnificently.
Even better, especially for me, is that the game runs smoothly up until the point at which you gain control of Chichen Itza, without the slightest jerk even during large battles, all of which add to the beauty of the scenario's design. When the city does become yours however, the game grinds to a halt on my low-end P133 and becomes unplayable. It is short, but then again so was Max Payne; and from Tamerlane I was given the impression that more material means more repetition with the Punks. Not that it makes any difference. Nyctophobia is quite simply the best campaign available: waste no more time and download it now.

Playability: 5.0 – incredibly good, or course!
Balance: 5.0 – fine-tuned to perfection.
Creativity: 5.0 – Amazingly original.
Map Design: 5.0 – So much eye candy I want to cry.
Story/Instructions: 5.0 – Incredibly complex and deep for a two scenario campaign, or for that matter any campaign.

If I had enough flexibility to do so, I would’ve given her 4.9 on Playability and Instructions owing to the slow-down at the end and slightly dodgy scenario introduction images, but I can’t without bringing the game off the charts.
The 0verlord This is a very, very good campaign just what you get from SCN punk. This is a campaign not to be missed.
ElfTheHunter This campaign has been nominated for an Orion Award for Best Map Design. Congratulations!

This campaign has been nominated for an Orion Award for Best Campaign. Congratulations!

***2nd Orion Awards***
Southern_Slav Great campgain!!
MothAssassin I actually hated it. It's a top of the line campaign but it's just not my cup of tea. I'm sure you'll like it.
supercoolandrew I like it!!
Chris_novais Wow incredible !
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Map Design5.0
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