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Downloads Home » Single Player Scenarios » Life Of a Mercenary 2.4

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Life Of a Mercenary 2.4

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Role Playing Only
Ver 2.4

Think of AoK:TC without rules, without boundaries, no objectives. You do what you want when you want how you want. With an item menu that you don't need to select anything, or walk a monk anywhere. But one you can open with the click of a button. There are no limitations to what you can do except one thing. In this world money is everything! Life is nothing!
Pick your god- Pick your friends- Pick your weapons. Drive wagons and boats. There are no limits! You can even get stalkers in this game!
100% alive villagers, working, dancing, talking! Underwater torpedos, Beer, Drugs, Sex and violence! Is there anything better!? With over 600 triggers this map is amazing! Desert storms, Metal detectors among many other special things..

Version 2 Now Has Even MORE features- Alot More Value And No Bugs!
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design5.0
Review of "Life of a Mercenary" aka "LOAM2" by Death wish.

Life of a mercenary is a single scenario where you can do things like you do in real life.
You can buy houses,have a wife,do a job..

Playability: 5

Life of a mercenary features a lot of things to do,which never makes player a bore. You can play it for about 1 week or more!

It is little buggy,but it has improved a lot from LOAM1. Author needs to fix bugs Tanneur mentioned. Yet,still many things works perfectly well.In this category(sp?) LOAM easily gets 5.

Balance: 4

Balance is hard to choose,well.. it's easy to die in 'hard' difficulty so it may be best to give it 4.

Creativity: 5

Most strong part of scenario.Author uses whole-taunt system(which is pretty high-level technique). Which means you can answer questions by using 'Taunt 1'! It freezes sometimes but author made 'Anti-freeze' pavilion(Click on it and freezing stops).

Also,you can talk to people by clicking,but it uses random system,so every time you click on them,they say something different!

In this category,LOAM2 gets 5 easily.

Map Design: 5

LOAM has great cities,great seas,great paths,great desert. The map can be improved more,but it is generally quite good map.

Story/Instructions: 4

Instuructions were quite clear. Too bad there isn't story - but,in this scenario,story is what we make.

Additional Comments:

Great job,Death wish!
Jas the Mace1
Map Design4.0
Playability: 5
It's a world where you choose what to do and when. A place to be good or evil. A place you can use spells or items anywhere on the map. A truly revolutionary game. This game uses the same taunt system from the game (you know 'wood please' etc...) to become your pop-up item or spell screen anywhere. To actually have recovery potions, spells, and drugs to use as you see fit is totally cool. Unfortuanately the taunt system is very touchy. The creator did install a pavillion in the north to 'unstick' you, but if you are needing that you're in trouble. You must reload the last save and test it to see if it's working by trying to open your item menu (Enter 9 Enter) If it doesn't come up you must end Aok to your desktop and restart. Sometimes I had to do that several times to get the taunt to work then save.
There are a few actual bugs: After I achieved 300 Hps (I think after the Arrows Quest) Kills and Faith9food) stopped accumulating. The rear gate from my big house to the desert became locked late in the game allowing the Prince and several Zombies in with no way out like before because I must use the tower trapping them 'in' the monument. Also late in the game, my home in Rawla became blocked by a pallisade wall on the inside of the tower. The pikeman that gives the Flag objective works his way to where the teutonic knight is and kills him and the others while they just stand there. @Jungle Boy: After I had purchesed all items, if I return I would get permanently stuck in 'Ally' with no northern pavillion showing. Even with the frustration of having to reload the game so many times there's no way this game deserves less than a five.

Balance: 5
An easy five. You start out with a measly 85 Hps and minimal attack in the slums. Early on you can get killed real easy and most missions are impossible to do. As you slowly gain Hps and attack progression through the game is possible. Even with many upgrades it is still possible to die late in the game.

Creativity: 5
One of the most ambitious games ever created...Very impressive! Enterable houses, not the kind that wisks you off to another part of the map, but a home that has a tower for a front door. So you enter right there. What makes it even cooler is that when you are outside you see buildings (house, monument, twr, etc..) but when you enter they disappear, only to reappear when you exit. It's a city in all the sence of the word. There's a town square area with a stage and entertainment with sounds. You can interact with the town Bank, BlackSmith, Castle, Dock and more. You can even get mugged, buy drugs and solicit prostitutes (what fun) The Quicksand is a nice touch (reminds me of Return of the Jedi). An actual Sea Monster roaming around is pretty cool. The games are fun to play, there's snowboarding, a shooting game, blackjack and no casino would be compleate without the slots. There is a variety of Quests and thigs to do (upgrade, play slots). The taunt system may be VERY touchy but to have spells and potions in a pop-up screen....wonderful. The most 'True" RPG ever made.

Map Design: 4
I really liked the building design in both cities. diferent buildings are 'map copied' in good combinations. It really gives it a good 'feel'. There are many unique areas as I listed above in creativity as well as a desert, mountains, the sea, cities, caves, mines and more. There are a few things that brought the score to a four. There are several places where white lines are showing on bushes and stone mines. There are many straight edges on cliffs. The area above where you find the Prince isn't blocked. I could walk the unfinished area across from the pavillion. The mixing of terrain could have been better. The edge of the town and the desert was very blunt, the other side of the desert by the mountains too. The elevation in the desert was blocky. I also thought the elevation in the towns was a bit odd. On the way to the graveyard there is an odd lake on the cliffs. Odd mix of jungle, oak forest and swamp to the NW of Rawla. The overall position of the city seemed a bit constricted. There was really only two places to get kills to 'Upgrade'. The map use around the games was wasteful, that space could have been used to ease the constriction of the city by allowing other near areas to upgrade.

Story/Instructions: 4
The story is limited because of the freedom to do as you please instead of following a script. The instructions are many but incompleate. In 'Scouts' there are directions for the game labeled 1-7 but only 1-3 actually have any thing written. I'll say it for the player Enter 8 Enter for spells, and if you need the pavillion, test before continuing on by pulling up an item screen or reload your last save. I got my trade cart but was waiting for instructions. Was it mine? Was I supposed to take it to a certain market? Without the spoiler, 'Grab the flag' and 'Quest for the Dark Arrows' would be practicly impossible. Since there are no instructions about spells or item and you have to stand in a certain spot...The four is fixable to a five.

Additional Comments:

Great game! Don't give up when the taunt doesn't work...reload last save!

Good job Jackdeathwish!

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