Bravely defend the hill from the massive Gothic army closing in on you. Put every living man to work defending the tower and palisade stakes you have put up. As the Goths pound their forces against the hill you must drive on your men to put up the best show of courage ever seen.
This is the first scenario I have uploaded to the Blacksmith. It is simple in structure but should challenge your skill.
An enjoyable scenario – it seems to be a defensive scenario, but the objective is to capture-the-flag. Your objective is to capture the 4 flags, and you have a choice of a defending until the end, or being more aggressive. I enjoyed the challenge to get all the flags, by both being aggressive and going out straight away, which is quite hard, and defending until I had beaten back all the attackers. The triggers work well although some soldiers seem to be on ‘freeze’ or something, I noticed a lot were trying to chase me but kept twitching when I was going for the flags, which made it a little easier to get the flags using the aggressive approach.
It seems at first that the defensive situation will quickly result in a loss, as your weak hilltop base practically can’t be defended, but if you take advantage of what your have you can actually defend quite well. The scenario is challenging in both choices, though if your goal is just to win the aggressive approach will be much faster. The defense is well balanced, and your reward for beating it will be a hassle free path to the flags.
The scenario itself is fairly basic, but offers you a choice between two different approaches, which is rarely seen. The other areas show a reasonable creative effort too, and there were some interesting trigger systems, like the neat capture the flag one, and the creative ‘unit that stands on tile gains HP’ thing. This works quite well, as units can transform into ‘heroes’ by placing them on the tile for long enough. It was very interesting to see how many units I could cram onto one tile!
Map Design: 4
Simple but nice map design with careful construction of the flags and the obstacles around them, and some nice features like rocks, mixed terrain, mountains and flowers.
The instructions were good here, with a detailed account of all the features besides just how to win. The story though is simple. Although not lacking in length or quality, it isn’t very specific. You don’t even have a unit to represent yourself on the map, and though it is clear you are fighting the Goths, it isn’t at all clear who you are. The thing that I found unconvincing with the aggressive approach though is that I had lost all my units and killed practically no enemy ones when I snatched the last flag, yet the story says I am supposed to have won the battle.
A solid and well constructed capture the flag scenario with two very different and interesting approaches to winning.