Ok, my first campaign: it in not rely on any history campaign but it is quite fun to play. There are 3 scenarios, all with bzyantines vs huns and other enemies. You have a base and you have to destroy the enemy! Quite simple, don't you think? Besides, in the first scenario you will have to flee... O, the third scenario has a secret. If you do not discover it (wich I think you won't), please e-mail me at firstname.lastname@example.org. Have fun!!!!
Please post some opinions about this 3 scenarios campaign!
Byzantines vs. Huns is fairly self explanatory. It's a simple campaign with an entirely B&D gameplay. Big maps, conquest victory, and long missions - it's pretty much standard B&D style gameplay that gets boring as the mission goes on - the enemy is as good as dead but you'll have half an hours worth of destroying to do, and I wasn't shy of using dozens of trebs either. This is what objectives are for - conquest is usually boring.
I played the campaign through on hard - it was fairly difficult - although this could be expected. The scenarios are difficult to lose but difficult to win too. The first scenario has the objective to protect the king, but this is easy enough by putting him in the castle. In the first mission you have a tough 1v1 where the enemy is strong in defense and also goes on the offense a lot. The second level is a lot easier - the enemy puts up a good fight but it is 2v1 and your island fortress is not going to be destroyed. The last scenario is very difficult at the start, and a huge offensive is needed to win. As with playability deteriorating, so does difficulty, as the mission loses all meaning (and challenge) once the tide turns, and you'll have a lot of easy destroying to do.
This sort of topic is very common - a "Civ vs Civ" type thing with no real story or character. The maps, the gameplay, it's just not creative. A submission should be inspired and creative; otherwise it is a waste of time to make it.
Map Design: 2
The maps are too big - too much walking, tiresome forward building and the size of them makes it impossible to make good eye candy unless you are the most committed map designer in the world. Most of the space is unused - in the first map the huge desert makes it difficult for you to attack, and makes it easier to resort to cheap raiding tactics to intercept the patrolled enemy assault. The second map has an interesting shape, and the third is made to suit the necessary defense at the start, if playing on harder difficulties. A few areas of artistic design, combined with a lot of massed cities and basic terrains.
The story began well, with an ambushed castle. You had to escape to your allies and rebuild. Then it just died - suddenly you are playing uninspired B&D maps with no more story than "Defeat all enemies". What happened? The instructions are adequate, so a reasonable score here.