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Downloads Home » Multiplayer Scenarios » Chain Blood Game

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Chain Blood Game

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Role Playing Strategy
Number of players: 2
This scenario is a two player map. There you get different bonus things.

These bonus varie from the amount of kills youve got when playing this scenario. Mostly i tried to make it playable for two human players but when you play there isnt anything that related any of that.

Note: I can tell you this, as this one isnt yet complete, i'd like some info about what could been changed as this would be the first scenario im tryin go submit

*** BUGS I find myself ***

- TREE: The tree that isnt inform in the scenario.
- militia&spearman: There is a bonus that will give the militia an attack bonus, but it has been looped.

Also there is a bonus of the spearman and this one is also looped when the needed kills are archieved. I wanted something like this, but how(?): When the bonus is given the respawn should be with the new bonus

I hope you can have some with it.

Im also worry about my map design a little comment about improvements would be very good to hear.

Just rate it if you like to :D Just enjoy!
AuthorReviews   ( All | Comments Only | Reviews Only )
Official Reviewer
Map Design3.0
Please note, I have reviewed this as if it were a complete scenario, so that you know where it falls short. Please take that into consideration before you feel as if I've been harsh with the review.

Playability: 2
The game was incredibly frustrating, as the tree which opened the path was not revealded (I only found this out by searching the triggers).
Also, the "object selected" trigger does not work in multiplayer, so the map was basically dead in the water.
I was able to test in single player.

Balance: 2
In the beginning player two is far superior to player one. The units he is given, and their number, are far greater. The only saving grace is that the triggers do something to remedy this, to such an extent that player two has a disadvantage minutes into the game.

Creativity: 3
The concept draws from elements of well-known scenarios, but the idea of trees separating the two sides is a novel idea.

Map Design: 3
While the map is superior to a random map, it is not of particular merit.

Story/Instructions: 1
The instructions are either incomprehensible or irrelevant. There were frequent mispellings and references to aspects which were not included in the game.

Additional Comments:
This scenario needs work before it is ready for completion. Particularly, it needs correction so that it works properly in multiplayer.

[Edited on 11/18/09 @ 07:10 AM]

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Map Design3.0
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Size:87.53 KB