Age of Kings Heaven 139
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Downloads Home » Multiplayer Scenarios » PLANETOIDZ shooting game

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PLANETOIDZ shooting game

Author File Description
KJ146
File Details
Version: The Conquerors
Style: Other
Number of players: 3
This is Colonel Starks on the transmission. Play this game with 3 players. Up to 2 people could coop for each player making a total of 6 people. Then add 2 comps and its time to rock and roll.

FEATURES
-COMPLETELY NEW TRIGGER TRICKS (LIKE UNITS ON DEEP WATER)
-TERRAIN CHANGES EVERY MISSION (FROM GRASS TO ICE TO WATER TO DESERT TO DIRT 3 TO FLOWERS TO ACID)
-AWESOME PLAYABILITY (ACTION PACKED GAME FILLED WITH A VARIETY OF ALIENS TO KILL, SOME ARE SLOW, SOME HAVE HIGH HP, SOME EXPLODE WHEN KILLED, AND SOME ATTACK YOUR SPACE POD DIRECTLY)
-5 MISSILES TO CHOOSE FROM: THE STANDARD SCORP MISSILE, THE EXPLOSIVE GUIDED MISSILE, THE TOTALLY AWESOME ATOMIC BOMB, THE FORMIDABLE RAZOR LASER, OR THE SUPREME ATOMIC MISSILE! USE YOUR BRAIN AND YOUR WILL TO DEVISE A SUPREME STRATEGY THAT WILL DOMINATE THE ALIENS
-7 UNIQUE MISSIONS EACH WITH A BOSS
MISSION 1 MARS- CHALLENGE YOUR SCORP SKILLS, SLAUGHTER TEUTONIC KNIGHTS
MISSION 2 ALPHA CENTAURI- AIM AT THE ECCENTRIC ARCHERS!
MISSION 3 POLARIS- WATCH PETARDS EXPLODE
MISSION 4 RIGEL- TEST UR AGILITY, SLAUGHTER TEUTONIC KNIGHTS
MISSION 5 BETELGEUSE- TEST UR AGILITY, SLAUGHTER BATTERING RAMS
MISSION 6 PROCYON B- TESTS UR KNOWLEDGE OF SPECIAL MISSILES, USE ATOMIC MISSILES ON THE INVINCIBLE WAR WAGONS!
MISSION 7 ??????- BLOW UP MASSED BOMBARDS WITH THE AWESOME ATOMIC BOMB
BOSS 1- TREBUCHET
BOSS 2- ALPHA CANNON
BOSS 3- PSYCHIC STORM SLINGER
BOSS 4- BAD NEIGHBOR
BOSS 5- ERIK THE FIREDUDE
BOSS 6- THE TOWER BROS
BOSS 7- ?????? ???
-FULLY COMPATIBLE TUTORIAL
-INCLUDES AN AWESOME RECORDED GAME BY THE MASTER, PUT IT ON FASTEST AND LOCK THE VIEW AND UR IN FOR SOME REAL-TIME ACTION!

You start with a space pod (fishing ship)and u slaughter aliens one by one. Move it on different flags to shoot different scorp missiles at different rows. Aliens run from the palisade walls. SLAUGHTER THEM FOR HUMANITY! At the end of each mission u fight a boss. Kill em and u get gold for special missiles and u advance to the next mission.

LENGTH OF GAME (IF U SURVIVE UNTIL FINISH) ~1 hour 15 min


AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
KJ146
File Author
hey, i just thought that i might tell ya u could play this single player and u should beat the first 2 missions and when ur done, look at the recorded game and put it on fastest, its awesome and u get to watch how to play like a pro, plz give it a rating or comment and tell me wat u think
KJ146
File Author
For those scenario editors out there, here's some awesome trigger tricks. If u wanna see them used effectively, download this game right now and play it :p.

UNITS ON DEEP WATER - This is sort of the same thing as the immobile ai, where the unit stays still on the water but could still attack if it's a ranged unit. The advantage though, is that ais can't be used in multiplayer. To put a unit on deep water, you create a transport in the editor (not with triggers), place a unit in there, then you delete the transport and you test the scenario. After that, you quit back to the editor and guess what? There's the unit you put in the transport standing right on top of deep water.

RANDOM GENERATOR - This trick randomly generated 1 alien in one of the 9 spots. If you wanna see the explanation, look at the comment in KJ146's fireball arcade, which is right on top of this game.

OWN FEWER OBJECTS IN AREA - If you looked under the own fewer objects, you won't see an area button. So if three different players are fighting 3 of the same bosses, how would you be able to detect when player 1 destroyed his boss?
Well, this trigger trick does exactly that. It could detect when there's less than 1 boss in a certain area. To do this trick, set a trigger, create an objects in area condition with the boss as the object. Whenever the boss is in the area, a military unit could be created at the corner of a map and tasked to a tile 5 tiles away. At the tile 5 tiles away, the military unit would be removed. To detect when the boss is dead, you would use the own fewer objects condition so that if there was less than 1 of that military unit in that corner of the map, that means the boss isn't in the area anymore (which means that it's dead). This trick could be used on any unit, as the original own fewer objects condition could.

LOWERING HP - If you ever tried using the negative #s for the changing hp effect u'll see that it won't lower a unit's hp. This trick has been posted in the utility's section, but it only showed you how to make a villager have 1 hp. Unlike that utility, this explanation explains how to lower the hp of any unit by any amount. To give a unit the same hp, u change it's hp by 65536. Well if u want to lower it's hp by 20 all u have to do is 65536 - 20 and put the answer in the blank space in the changing hp effect.

CHANGING TERRAIN - This trick is pretty simple. Just create a bunch gaia flowers or path and remove em to make it seem like the terrain is changing. If you wanna change desert terrain to Dirt 2 from the map terrain section, all you have to do is create a farm and remove it. All the underlying terrain becomes Dirt 2.

CHANGING WATER AND DESERT TERRAIN - There's lots of great utilities about this in the utility section. However, they do not explain everything about it. A bridge middle changes the underlying terrain to water. A bridge top or bottom changes the underlying terrain to desert. The difference between bridge A and B is that one slants left and one slants right (i forgot which is which). Each bridge is 2x3 tiles big and when you create a bridge at a location, the location becomes the middle bottom tile of the bridge. So leave one tile on top of the location, one tile to the left, and one tile to the right for space. Then remove the bridge and u'll have water. The same thing applies for a bridge top or bottom (you could use either of these, it doesn't matter) when creating desert. Hence, a bridge is 6 square tiles in area. With this knowledge, you could create 100 bridges in a 20x30 tile map and remove em. It would only take 101 effects (100 for the bridges, 1 to remove all of em) to change an entire 20x30 map into water. I mean is that awesome or what? That's almost half the size of a tiny map and it only takes 101 effects.
paladin_maker0 ... and pay a visit for Scenario Design Forum for more, and greater tricks.

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Statistics
Downloads:297
Favorites: [Who?]0
Size:387.00 KB
Added:07/25/05