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Downloads Home » Campaigns » Ploy at Wancheng

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Ploy at Wancheng

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Fixed Force
Number of scenarios: 2
This is a short scenario.
Made in a very small map. thanks to the auhor!
Sorry for making no description, but anything you need about the story is in the scenario.

the music file rox, but it annoys after a time. Go to options and put the volume to min :p.

Well,thats it. Good luck playing and give me feedback, yo.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Shadow667 Being Dynasty Warriors-based scenarios, the music is great and adds a lot to the atmosphere, which happens to be total blood and carnage! =P

VERY well done and provides a challenge as each difficulty mode provides a different way of playing.

I'd say this HAS to be one of the best in the blacksmith. It will just take a while for it to get there. =)
File Author
It means so much for me!
DoomMaster Er........How do you play the scenarios from Aok Heaven in your own Age Of Empires 2 Expansion?
ScourgeofGod doommaster, download anything here that says cpn. into your campaign folder. Other stuff, like sound if there is any put in sound/scenario folder, ai in the ai folder.
File Author
Sorry people, i realized that my brother mispalced some stuff and triggers just after the testing, i'm uploading a better version now.
DoomMaster Ok. Thanx
DoomMaster This scenario is action-packed, fun, fast and furious and immensley hilarious. The music creates the comedy for me.

The second I first played this, and heard the background music, I thought (just like any serious player would) that this was going to be a stupid scenario, the reason being that the storyline that didn't match the rock music.

I was wrong about this. The fast paced, count down the clock, save the guy before it's too late and energetic storyline perfectly matched the music. Since, Ingo Van Thiels, The Kings Best Men I've never found a scenario that was funny, but this one made me laugh.

Congratulations reich!

[Edited on 08/26/05 @ 01:08 PM]

rwilde Sabato Returns didn't make you laugh?

BTW, Reich, you should describe the campaign as one scenario, not two, the downloaders may think it has two scenarios.

[Edited on 08/30/05 @ 07:37 PM]

Map Design4.0
Playability: 4

This campaign is a small fixed force type scenario. It has a unique atmosphere created by very unusual map design, music and the fact I played it on 800 by 600 resolution, which I normally don't use. This made the map seem bigger, and added to the novelty factor. I'd almost describe this one as an old style arcade game, it was truly unlike anything I have played before. The gameplay itself was a fast paced linear fixed force, which seemed even faster with the music playing. You control a small group of units and receive reinforcements as you go along. The units have altered stats geared towards longer battles, and your goal is to reach Cao Cao on the other side of the map before he is killed. The final part is to get out of the castle, which is similar style, with a few surprizes along the way.

Towards the end some instructions were a little hard to follow - I didn't know what the special move activated by clicking on the pavilion did, and it only seemed to work once. They never came after me here, so I had to go and get them, but I could have also survived by not doing anything. Perhaps the guys that are tasked to attack me don't come because of a blockage somewhere, or perhaps they aren't tasked, I don't know.

Overall a very unique, fun and fast paced scenario - it won't take long to play at all so no excuses for not playing this!

Balance: 3

This was the only "weak" area of the campaign. Because I finished it on only the second attempt I can't give it a great score here. The first attempt I wasn't really sure what to do, once I figured out what was going on I was a bit slow to get to Cao Cao. The second time I had no real trouble. The units had heavily changed stats, but this can cause a lot of issues - some battles went on a little too long. Some units had disproportionate changes, such as pikemen with very low attack that couldn't really put a scratch on my heroes. It's hard to say exactly what was wrong from my short playing experience, but I thought a little more micromanagement was needed and the heroes should have been a little weaker perhaps. The siege weapons had reular HP so they were of little concern.

Overall a little more work was needed here, especially more precision with changing unit stats.

Creativity: 5+

What can you say about a scenario unlike any you've played before? Well, I start by giving it a 5 for creativity. The map is a unique piece of work - flaming walls, exploding castles, and an indoor-outdoor look that must have been difficult to create. The story was fun and humourous while being quite serious at the same time, and a lot of effort has gone into this area. This combined with a unique atmosphere made it instantly recognisable as a very unique campaign. Finally, the gameplay - perhaps it was just the music and altered resolution, but it felt very unique.

Map Design: 4

The map is a small area filled with burning palisades and castles, walls and towers, and plenty of eye candy and bad guys. It is very unique, but for me a little too unusual looking, not quite realistic. This is no major flaw at all, and it suits the scenario well, it just isn't quite to my tastes enough to award a perfect score, so the closest I can give is a 4.

Story/Instructions: 5

This area is also done prefectly. The campaign has 3 sound files including a sort of pop-rock track very suited to video games, which both suits the fun/arcade style of the campaign, and gives the illusion everything is happening faster. The campaign isn't incredibly serious, it's just a short and fun experience to kick back and enjoy. The instructions provide a great deal of info though, and really get you interested in the story, which is based on The Three Kingdoms. The victory message even explains the fate of the characters afterwards. Full instructions are provided, which include the intended resolution. I never needed to read the hints, but they were there, placed in the scouts area. The bitmap was great too, and as soon as I saw it I knew this would be a very good campaign.

Overall: 4.2
DoomMaster Rwilde, I haven't downloaded Saboto Returns yet, I'll try now.
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Map Design4.0
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Size:1.95 MB