Your tribe enters the jungles of a foreign land and builds a strong city.... Many other towns are there for the taking, but fierce native tribes fight a civil war for control over the land. Meanwhile, the high council tries to declare a single leader to end the fighting... can your tribe become powerful enough to be chosen???
This is a risk-style map where you must capture territories to earn more gold to build more troops....
REQUIRES USE OF THE ATTACHED AI FILES! please unzip them to your ai folder...
A detailed map with towns and cities, and farmers going about their business. 3 main enemy tribes to fight, as well as 'barbarians', and neutral units to recruit.
The objective is to completely conquer the map, or gain enough influence on the 'high council' to win the vote for leadership ('voting' is using monks!)
Combination of A.I and triggers creates a smooth system for earning and using gold.
Detailed instructions can be found in the objectives in-game.
Although not quite finished yet, id like to share this example of how to create a more advanced risk-style map. Maybe it can give other people some ideas too.
I have plans to update this scenario, and for a whole campaign based on this type of map.
Forum thread is here: