The Woganites 2-The Quest to the West (new bugfix)
Posted on 12/11/01 @ 12:00 AM (updated 12/15/01)
Number of scenarios:
This is the bug fix version of our campaign, The Woganites 2 : The Quest to the West (part 1). The fix includes the following changes from the original version:
-Charlemagne bug is fixed.
-Susa bug is fixed.
-The Nile River guard bug is fixed.
-The campaign is a bit more difficult in some scenarios.
Now that BZ Interactive has solved all previous problems, rate us and let us know what you think!
(part 2 will be out probably around February or March)
I found this campaign to be easy to follow, from start to finish. Apart from the grammatical errors and misspelling, overall the creativity of the scenarios were well put together.
I look forward to the second instalment.
Posted on 06/29/03 @ 12:00 AM
The scenarios in this campaign offers a variety of different games. The first two scenarios are more like maze games, while the others played like normal scns’.
All games are easy to follow and enjoyable to play
PLAYABILITY: Most of the scenarios’ had the same style of play, where you built up a civ and then attacked your enemy, which in most cases waited for you. This makes the gamesplay slightly on the easy side, as you are allowed to build up resources, research all available Tec’s’, and plan a winning attack. However there was a decent amount of resistance when I did arrive at the enemy gates that drove up the fun aspect.
BALANCE: If you don’t like games that are too hard, then you might enjoy these scenarios, as they offer an easy to moderate play. I had to save a few times when the battles were raging, which shows the final battles do get more aggressive but are short lived.
CREATIVITY: Each scn has a little creativity, which adds to the overall score but nothing strikingly noticeable in any one game. Most games have extra civs, and you do end up with allies that offer monk services, and some battle help.
MAP DESIGN: Like I already mentioned, the first two games are in the maze style, and are underdeveloped as far as designing goes. The other games do have a random map look to them. Hard to put a score on a multi scn campaign that rises in one game then drops in another.
STORY/ INSTRUCTION: At the beginning and end of each game, the story is updated, and the instructions of what to do are added, although there is not a whole lot of dialogue in the games, i never found myself wondering what to do next.