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Downloads Home » Best Files » New Infinite Farms Tutorial

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New Infinite Farms Tutorial

Author File Description
Magnum Pi
File Details
Version: The Conquerors 1.0c
This is only my second utility that I've uploaded to the Blacksmith. In it, you'll stroll through various scenes where infinitly productive farms and their possible uses, for eye-candy and gameplay, are presented. This utility expands off Ruler of Hell's "Unlimited Farms" template; including his idea while adding in my own discovery and using more representations. I hope you find this useful, and please leave a review or player comment if you can. Enjoy!

Edit: I forgot to include Lothar's "Immobile Units AI Gold" in the utility, but you need it to play. If you don't have that exact file, but you do have another one of its variants, (i.e. ADVANCED_Immobile Units AI, etc.) then simply load the scenario, chnage the player's script for players 2,3,4,and 5 to your different version; save the changes, and it will still work.
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Official Reviewer
This is a great utility, a must download for any scenario designer. Congratulations Magnum Pi for a well deserved 5.0 :)
Magnum Pi
File Author
Thanks guys, but:

"One small fault in the utility is that at one point you seem to indicate that if you want to select the whole map as the area you must drag a box across the map; this isn't necessary as the whole map is the default area."

This is not so for me. When you set the trigger effect, there is no area or object(s) set. Maybe we have different versions of the game.(Or one of us is simply messed up.) But nonetheless, I'm glad to see you found it useful. Thanks again for your reviews/comments.
rwilde What I mean is that unless you specify an area, the game uses the whole map as the "area". Therefore specifying the whole map as the area is not needed.
Official Reviewer
Whenever you set a trigger and you forget to specify the object(s) or area the game engine will take all objects on the map. This is why so many scenarios crash. For example change ownership effect, and you just put units of a certain player, it takes all units and if that are too many the comp crashes. With the freeze effect it is the same, without specification of an area the looping trigger freezes all fields of the player wherever they are build on the map. In closing, rwilde is right, you do not have to set the whole map as area; you specified the objects already, all fields of a certain player. ;)
Magnum Pi
File Author
Wow, I never knew that until now! (Btw, I tested it.) I always thought that a trigeer would not take effect if it had no objects/area set, because I know that when the "can't centre on the set objects" bug kicks in, it will sometimes put an effect in green even though it has no objects set to it. When this occurs, a crash occurs with it. That's why I always assumed you needed to specify an object or area.
cataphract_fan I have finally found what I have been looking for here and this has helped me in many scenarios and it definitely gets a 5.0.

One other fault I may see is that it may not actually gain food faster; when i tested a scenario, the farm went from 177 food and about 10 seconds later to 176 so it may sometimes slowly lose food. I guess it depends on if wheelbarrow or hand cart is researched.

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HGDL v0.8.0

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