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Downloads Home » Single Player Scenarios » Naval Warfare - Pisa And Genoa (1284)

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Naval Warfare - Pisa And Genoa (1284)

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Fixed Force
This war is a reenactment of a naval warfare between Pisa and Genoa. Though it takes about 5 min. to finish, its a good scenario to start the day.
- To learn more about this war, go to
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
If ders anything 2 fix, TELL ME!!!
Map Design1.0
Playability: 1

This scenario is a 1v1 Fixed Force naval battle between two sides - you have a slightly weaker navy and are poorly positioned. Playing will basically involve seeing your flanks crushed, trying to make a little use of your demolition ships, and then trying to take ships out in small groups as your central group of ships recovers.

Balance: 1

Difficulty set to standard is almost a requirement. On moderate the enemy is simply too strong, and their unfair advantage can't really be matched using tactics - you have the same ships as them, and there is no strategic elements like trigger tricks or map elements etc - all there is tactics wise is the use of demolition ships against fire ships, and trying to group and conquer by fighting small numbers of ships one group at a time. On standard difficulty the AI is unresponsive and this makes it possible to win, but ruins the fun.

Fixed force battles of a straight battle nature were thought impossible before Marko Crnigoj's creations. The trick there is to increase the units HP. Most noticeably, this increases the length of the battle to give it some substance, but more importantly it gives the player time to micromanage the units - without this time to respond there is very little you can do at the start of this battle, and you will suffer big losses on either side.

Creativity: 2

This battle is a very uncreative situation, with the only unique aspect being a naval instead of land setting. If the battle had some exciting elements, like trigger created gameplay adjustments, flag ships, an interesting map etc, it may be plausible. As is, the battle is not really suitable for AoK. The representation of a naval battle in the same way as a land battle is also questionable, more research and naval elements in the warfare should be seen here.

Map Design: 1

The map is just one type of sea with fish. There is less scope for showing map design skill here than on land, but a mixture of water types, varied density of fish, and some islands and sea eye candy are all possible.

Story/Instructions: 3

This area is by far the best. Overall presentation doesn't really grab the eye, but there is a brief explanation of the battle and adequate instructions. There was a historical feel to the instructions, but sadly the author didn't provide any history. Anyone can look up info on the web - you should really be compiling a summary of the historical information and putting it into your own words in the history section. A bitmap would also make it look a lot less dry - even something as simple as a boat.

Overall: 1.6

[Edited on 10/10/05 @ 04:03 PM]

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Map Design1.0
Favorites: [Who?]0
Size:3.89 KB