Posted on 12/15/01 @ 12:00 AM (updated 04/13/18
The nightmare has started.
||The Conquerors 1.0c
||Role Playing Strategy
The period of peace has vanished before a terrible new:
Oliver and Claire have returned!
The Latin Design Team brings to you:
- 2 RPGs in one scenario: play as Sir Roig, or as Sir Joan.
- Diferents targets, differents enemies, differents objectives.
- Enjoy of a surround story
- See lots 'n' lots of original eye candies 'n' tricks
- Sidequests: Bath in the Holy Water fountain and health yourself, buy weapons to the merchants, or get iron for your Lord.
- Sound effects and music of Johny Cunningha
- Choose: be a miserable traitor or a good loyalty
In this fictional scenario, you will be Sir Roig or Sir Joan.
Each one is the best man of a different Lord: the Lord of Aryuna and the Lord of Mont Siau. Although the two cities haven´t got good relationships, the cooperation will be necessary to defeat your enemies: Oliver and Claire, the evil twins that killed their father and now they want to recover the throne. Will you be able to avoid the conspirancy? Will you help Mont Siau's Lord to kill Claire or will you help Claire betraying Mont Siau's Lord?
Choose your character!
Move the cpx file to the Campaign directory of your Age of Kings, and the mp3 files to the Sound/scenario directory.
Then start Age of Kings the Conquerors and select One Player, Random Map, Scenario. Select "The Land of Chaos Final version" and enjoy!
The Conquerors Expansion required
Latin Design Team
|Pages: « First « 1  3 » Last » |
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
Most of you know I never post reviews. This being my first. However, sooner or later you run into that campaign you just want to review... As a big RPG/RPS fan, I am always looking for good campaigns to play in those 2 fields. This one, I found to be one of my personal favorites of the new campaigns to come out this year.
Playability: One of the many high points in this single scenario camapign was the Playability. Unlike some of the best RPG/RPS's out there, this campaign was actually winable without too much stress. I found this to be one of my favorite things. After all of Ingo's tough thinkers like "Gyda's Challenge", sometimes it is nice to play a good, long RPS without tearing your hair out over it. You are always given an ample supply of men, and have a good idea of how you plan on winning the campaign. I found this point to be one of the my favorites. So, I am putting a 5 down.
Balance: Never was there a time where the game was either too easy or too hard. The balance is superb. The game has plenty of times where you have to think but never so hard that you never end up winning the campaign. Good work. Looking at a 2nd 5.
Creativity: This one was hard to decipher. At this point in AoK, there really is no such thing as something "new & creative". Nearly every field has been covered. So to give something a "5" in creativity is very hard these days. However, with lots of goodies in this campaign such as the capability to play two different campaigns in a single scenario mission is highly creative. As is the ability to cheat on or work with your friends. Another 5.
Map Design: Well done map. Perhaps not the best I have seen, but very well created in deed. I will stretch here alittle and give another "5". Not the creative terrain uses that you find in an Ingo though.
Story/Instructions: Again, we find another "5", as in my opinion we are dealing with a straight 5 campaign. The instructions and story are very well put in and never do you find a confusing moment. Very well done Andres!
Overall: As you can see, I gave this great campaign straight 5's. At first glance this may appear to be a stretch. But I was working off of other reviews based on other 5's. For example. Some of Ingo van Thiel's old campaigns have reached the coveted "5" such as "The Quest", which in my opinion are not as good as this campaign.
Well done Andres and LDT! Looking forward to more work of yours in the future!
it's too hard to get through the forest with all the mercenaries as either side!!!!!
Perfect scenario! I loved it!:D:D:D:D:D
This campaign was a good adventure. Save every time you beat someone. There are alot of mercenaries but if you lure them out and keep running back to get healed, you can get them all. The tough part to me was on the island where Oliver and Claire's forces kept pounding. There was only a few minutes to get ready for them and move all the donated army to the island. I never figured out how to get resources to buy from the merchant before going to the island. I finally gave up and used resource cheats, but it was a fun scenario.
What can i say, it just was my kind of scenario, so i just had tom give it a 5.0!
I played this one and Wolfcastle also. They are both great! You probaly one of the best scenario makers out there!I've played alot of scenario but this one stands out as one of the best!
The campaign consists of two scenarios; in fact, there are almost three scenarios in one. The Land of Chaos is a Mix of all game styles; the events take place in the fictitious kingdom ‘La Roque’ with its major cities Aryuna and Mont Siau, Northern Europe, France in the year 1201. The story is fiction, to avoid a war of succession the Lord of La Roque sent his children, the twins Claire and Oliver to the Monastery of Nert for education. Other than expected the twins grew up with hostile ambience and the virtues they learnt were those of egotism, hatred, and anger. There were rumours that Francesc, the Abbot was a wizard, practising the Black Arts, Magic and Satanism. Claire and Oliver returned to the castle of La Roque and lies, conspiracies and deceit reigned. The Lord of La Roque divided his kingdom in two, one division for each of his children, but disinherited them after several attempts to murder him. Therefore, he gave the kingdom to his friends, Aryuna to Lord Arnaut and Mont Siau to Lord William, the day before he was finally murdered. However, Oliver had already taken the city of Aryuna and Claire Mont Siau. In the following battles, the twins divided, but William and Arnaut remained together and won out their twin enemies. Claire and Oliver escaped swearing revenge. The new Lords reduced their relationship to trade; rebuild the cities, while the self-sufficiency towns, Hazapa, Odra and Gertran stayed independent. The Pope recommended Augustus, a monk to be the Abbot of Nert and father Francesc burned at the stake with his monks as heretics. Oliver and Claire return some years after with mercenaries, not together though, while Oliver’s mercenaries block the paths between Aryuna and Mont Siau, Claire hides with her army. Here is where the scenario starts; you can choose to play either Sir Roig from Aryuna or Sir Joan de Credó from Mont Siau.
PLAYABILITY: The Land of Chaos is a great campaign, has multiple options, and provides many hours of fun, excitement and game play on the highest level. If you play Sir Joan de Credó and Sir Roig, including both choices, to be an assassin or kidnap a woman and have her tortured, you should reserve two to three long evenings. You will not regret it; there are many objectives with interesting side quests, no boring minute guaranteed and entertainment at its best. All of this runs smooth; I encountered no bug or lag. 5+
BALANCE: I played the campaign on the moderate and hard difficulty level, and I judge the balance far above average. The first scenario was mainly RPG with an adequate balance; I liked the fact that you get a fresh army for different tasks, so you can play bold. The second was a bit tougher, to clean the forest of mercenaries, here you keep your initial men and play a good B&D for the final. The campaign had easier entertaining parts and enough challenging quests for a perfect rating. 5
CREATIVITY: The Land of Chaos is a very creative campaign, with a good soundtrack, a great story with twists, good old tricks like the floating relic, the holy water to heal and a flashing tent, which was funny as it was infuriating my units. There were some creative, new things like the torture chamber, to get waypoints, to avoid patrols in a forest. For the choice of your hero, you get different objectives, side quests and if you visit a location again, things are different. I recommend playing all three possibilities. Joan de Credó and both possible outcomes with Sir Roig, as you can chose at Hazapa. It is not repetitive, the plot changes, a person is dead or kidnapped, you steal or buy iron, avoid or attack patrols, a monk joins or dies, you talk to a lady, kidnap her or she escapes and the end battle is a FF or a B&D. The campaign has a creative, perfect use of triggers. 5
MAP DESIGN: A good design with elevations, different water depths and well laid out towns. I especially liked the city of Aryuna, with military districts and a residential area, creative ideas like the construction crane (lumber camp) or tools (mining camp) for the blacksmith. The forest shows a good variety of trees; looks great, realistic and is walk-able where needed for the game play. The author has a good terrain mix and blending, but covers too many large grass 1 areas with flowerbeds. Overall, it looks as if the designer sugared over the map at random with Gaia. Do not get me wrong, the map is good quality work, but the finish was rushed. An "over use of Gaia" can still look realistic when you place it thoroughly, but becomes unrealistic when flower patches are all over the place and you have the impression that you walk in horticulture. There are areas, where the flowers are mainly on the roads, it looks as if people travelled aside of them. They are unrealistic in high traffic areas, as behind the city’s main gate and they look silly when they float above cliffs like flying carpets. The other item, which spreads randomly over the map are sea rocks, they are on land, in deep water and on cliffs. On the island for the relic quest, the bad habit of “embellishment” by means of sea rocks reaches ‘perfection’, very unrealistic. The fosse around Mont Siau’s castle consists of low water with shallows and sea rocks, looks as if one can walk across. Fosses or moats were a minimum of two, often six and more meters deep, the moats are the oldest, the simplest and most purposeful way of defence of the Middle Ages. The author wrote, “See lots ´n´ lots of original eye candies”, and it seems that the map size was too small to place everything, as of many forage bushes you see nothing but the white outlines. Still, a lot of work went into the map and the technical design and layout was irreproachable, good job. 4
STORY/INSTRUCTIONS: This was excellent, a good history section for the fictional story, well told, developing in game with twists and surprises, as the plot is different according to your choices. The story is complex and kept my interest throughout the campaign and I like the bitmap; it shows an overview of the area. The instructions were clear and easy to follow, the hints sufficient, the spelling and grammatical errors reduced to few, very good as English is not the author’s first language and there was only one confusing moment, no deduction justified, to which I will refer under observations. 5
OVERALL: The Land of Chaos is a classic, one of Heaven Game’s best.
OBSERVATIONS: I have to give an extra hint. Playing Sir Roig the first time, it took me about an hour to clear a path with one unit and then come back with some iron carts, because I could not find the explorer to give waypoints, to avoid patrols. The reason was in the hints; it said explorers, making me search for a minimum of two units alike. It is one unit, the most logical in plus, a scout.
SUGGESTIONS: You have to be more realistic with your map design, sorry if I sounded a too harsh with my critique. I do like your campaign; one of the best I played.
IN CLOSING: I urge you; I insist that you download this great campaign.
I think there is a problem, but it may be common:
I decided to play as Sir Roig (Aryuna's soldier). Later in the game, I decided to side with Mount Slau's Lord and fight off Clarie. Now the problem is this, after i destroyed clarie's army, i return to Slau guy and after a while, i got a "You are defeated" message and the game ends.
Here i should suggest:
keep one of your ships alive (transport ships don't count)
Anyways A+ on the campaign, although i can't find the healing water place.
Clever. But too clever for me. I played for hours and got nowhere but frustrated. The extremely weak explorer died at every opportunity and told me nothing about getting through the countryside. I was with the explorer and myself and no other troops. It was hopeless.
|Pages: « First « 1  3 » Last » |