Age of Kings Heaven 139
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Downloads Home » Utilities » Aoc Recgame Manager ver0.3

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Aoc Recgame Manager ver0.3

Author File Description
bari
File Details
Version: The Conquerors
You can see map name, players name and chat message in mgx file without running aoc!

OS : Windows XP (Other OS is not tested)
DLL: msxml3.dll

[How to use]
(1)Input Savegame directory name.

(2)Select mgx file. And map data, players name&civ and chat message are displayed.

(3)If you input keyword and click search button, only search result mgx files are displayed in the list.
File name, player name, civ, players can be used as search words.(Max search words is 5)

For example:
If you input "Vegeta aztec 1vs1 Arabia", only the mgx files that matched these 4 keywords is displayed in the list

(4)Map data, players name and civ are saved in xml file when you exit this tool.

*-----------------------------------------
mgx file format is here.
http://members.at.infoseek.co.jp/aocai/mgx_format.html

*-----------------------------------------
ver0.3 (5/6/2006)

- Added map view
- Added resign message in chat view
- Map name displayed by language.dll
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Schumi Wow this is what i've been looking for..Damn its good..Thanks Bari for posting this
Lord_Fadawah
Rating
5.0
Breakdown
Usefulness/Novelty5.0
Quality/Instructions5.0
This handy little program is the mutt's nuts. Without extracting it to a folder, I ran it from inside WinZip. It automatically found my /Savegame folder, and instantly populated the list with all my recorded games. I was enormously impressed.

It tells you the number of players, their civs, their colours, their teams, the map the game was played on, and all that in addition to providing a full chatlog. The GUI is very user-friendly, with all the information available on one screen. It works with any version of the game (even AoK 1.0, for what matters), it runs anywhere from just a single .exe, and takes up less space than the text editor I'm writing this review in. It's a nice trip down memory lane reading the chatlogs of all my old recorded games from last year. One thing I woud have liked is to report back the time of each message, but I suppose you can't have everything.

What's it's point? Aside from novelty value, it has a lot of uses. One of them is in submitting recorded games to the blacksmith, you can easily fill in the number of players and other details in the description box without having to load AoK:TC. Another thing is to identify your recorded games (by default, they receive names "RECORDED GAME - 22-FEB-2005 21`00`20.mgx", which doesn't really tell you anything). If you've got 200 recorded games in your Savegame folder, and you're looking for a specific one, this program will be more or less essential to find it.

I considered deducting a half-point because of the graphical problems I had while using it. For some reason the table on the right-hand side of the program overflows on the left, and when you scroll down using the mouse wheel it turns into a garbled mess, a problem that can only be fixed by restarting the program. But other people don't seem to be having this problem, and I'm not using WinXP (which is the platform the program was designed to run on), so here's your 5.0 rating, mawster. :)

(As an aside, did you write this program, or was it someone else? And does "ver0.2" mean this is just a beta?)
bari
File Author
Thanks for your review.

I was inspired by AOK Trigger Studio and GeniED2, and I analyzed mgx file format by hex editor.And I write this program becuase I have many recs and it's difficult to find recs I want to watch again.

I show the information of mgx file format for anyone who wants to make the program like this.

Recorded game format(not completed yet)
http://aocai.at.infoseek.co.jp/mgx_format.html

(ver0.2 means just beta version.)
russoft Thanks Lord_Fawdah (get that right?) for the review, now I know what I am dling ;)
astikaz Hi bari, i'm a programmer too... Could you share the source files of your Recgame reader? I'd like to add something to your executable.

Let me know if you can do it.

Bye, D.
bari
File Author
OK. I'll send you c++ source code if you email me your email address.

E-mail: aocai-lj(at)infoseek.jp
astikaz E-mail sent, thanks a lot...
pubb Great utilities. I'm looking for it for a long time.
A suggestion, would you like to add a 'file rename' function? You can have some rules to name the recorded game file, such as 'player1-player2-vs-player3-player4.mgx' or more complex formats.

If it would cost your time, I can do it by programming on your sourcecode. btw, I can't access that 'mgx file format' homepage from here...
lokeshverma Really this is a great utility.
Thanks Bari.
My sugestion is....can one extract final game statics i.e. units killed,economy stats etc. from a .mgx file.

If yes,then please add this feature to this utility.

Or you may send the source code to me ( djlokesh85@yahoo.com ).I will try to impliment this feature.

Once again..thanks Bari.
washwhite OK. please send me a cpoy of c++ source code my email address is zhouji9904@hotmail.com.
thx

[Edited on 06/20/07 @ 09:56 PM]


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Rating
5.0
Breakdown
Usefulness/Novelty5.0
Quality/Instructions5.0
Statistics
Downloads:944
Favorites: [Who?]0
Size:55.99 KB
Added:09/10/05
Updated:05/06/06