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The Trador

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Mix
No Description Available
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Tiago Marcelo
Map Design3.0
Playability: The map has some triggers, well made too. A 3 you get, but be warned, maps like this usually get a cold 2.

Balance: Impossible! The enemy has 40000 Score while you have about 1000. I presume they have 50000 Resources, plus they have tons of gold and stone right on their base! Not to mention the sheep. Further more, the bombard towers and the accursed towers. A 1!

Creativity: Not creative... but, the 2 accursed towers on the town center is a very creative idea. Yet, a 2.

Map Design: Not much to say. A random map gets a 3.

Story / Instructions: There is no story. There are no hints. There is no scouts. The only objective is: Belisarius must survive. Instructions are far from clear.

Sugestions: Make it more balanced. Click F4 and try to equal the scores. Make a story and even some hints to help the player.
Official Reviewer
Map Design2.0
“The Trador” is a campaign about Belasarius, I think.

Playability: The campaign’s playability was low, you begin with little instructions as to why you are fighting I’m still confused about what your supposed to do. Basically you have a small base and you must kill the enemy the only other thing was a Shah hero attacked by an enemy King Arthur hero to begin with, other than this it is a standard build and destroy which soon becomes boring.

Balance: This campaigns balance was below average, in an odd way it could have been balanced but it was not and so contained what I call the “two extremes” hard and easy respectively. The easy part is that your against a standard ai, the hard part is fighting early on against the enemy because of the huge amount of resources the author has given to the computer player.

Creativity: I’m not sure I saw anything creative apart from map copying some houses onto a town centre and fleeing from King Arthur at the beginning of this campaign. This could do with some more things of interest such as conversations with others, and better use of the triggers to help. The triggers were used but the author does not seemed to have learnt all of them yet.

Map Design: The map design was poor, the map was practically feature less apart from the enemies bases and resources clumped all in one small part of the map and nothing elsewhere. Try spreading resources and terrain types more evenly across the map and try to make the terrain interesting to travel across, it was a modified random map but the improvements seemed to make it worse, unfortunately.

Story/Instructions: There was simply no story, a one line instruction “Belasarius must survive” and no hints, this doesn’t encourage the player to continue any further with the campaign. I soon became bored with this campaign because for the whole campaign I was on my own with very instructions and hints. The instructions were not clear because they did not tell me I had to defeat the other enemies only that my hero had to survive. I also noticed there was a spelling mistake if the author was trying to spell Belasarius.

Overall: This campaign is too weak overall for me to recommend you to download it, I hope the author can learn from his errors and improve.
Geogwe What is this?
Is it about William Wallace or sometin?
Me confused!
(Please give a description next time, or I will be forcedto kill you.)
Geogwe What is this?
Is it about William Wallace or sometin?
Me confused!
(Please give a description next time, or I will be forcedto kill you.)

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Map Design2.5
Favorites: [Who?]0
Size:144.02 KB