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Downloads Home » Single Player Scenarios » Battle for Minamato's Head

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Battle for Minamato's Head

Author File Description
Emperor Augustus
File Details
Version: Age of Kings 1.0
Style: Fixed Force
Okay Everyone, this is the first attempt to a scenario and there is only 1 scenario in the Campaign thus far.
You are the High General Yamamoto, leading the great Samurai army of the Dragon Throne. The Emperor\'s brother-in-law has rebelled with a many samurai and the southern provinces. You must defeat Minamato and restore the Emperor\'s honour and return with Minamaoto\'s head.
-The mission you must complete is set around the beseiged citadel of Hiroshima. The Citadel is deemed Impregnable to even the Emperor\'s mighty army. Our forces have surrounded the city and destroyed all but 2 well defended entrances to Hiroshima. You must sweep this city out of the way otherwise Minamato will be free to launch attacks from the impregnable city with no repercusions. You only have your mighty army and a small 2 small outposts.
Goodluck and have fun!
Please give me some feedback on wheather i should complete this campaign. Thanks!
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Official Reviewer
Map Design3.0
“Battle for Minamato's Head” is a story about Japan in which you take command of Kitabatake and his army to assail Hiroshima and kill Minamoto.

Playability: The playability was below average, it soon became tiresome battling through Castle and bombard cannons and samurai. I also noticed that I received paladins and mangudai, which is historically inaccurate and just made the campaign easier. I basically controlled a huge army of 200+ units and this took the fun out of playing and took a long time moving all of my units.

Balance: The balance as suggested in the playability category was off, this was because of many things the types of units I received and the huge amount of units I had. If you took any care using micro-management using trebuchets against the castles and towers keeping your units back you will find this easy. The balance could be improved by using ai to improve the difficulty settings.

Creativity: The creativity was very limited to 2 routes across to Hiroshima and 2 broken bridges everything else was just fighting to get to your main objective. In a sense creativity missed interesting things such as perhaps flooding or anything to keep your mind temporarily off fighting.

Map Design: The map design was good to look at in places, the northern half of the map, which followed patterns with housing and trees. The south and west of the map was very bad to look at the trees were used in clumps which soon became boring to look at, other than trees there was very little to look at unit you got inside Hiroshima. The map design could be improved by mixing different road types in the city to show the poorer areas of Hiroshima and mixing the different water types to the river and adding fish to the river this would give you something good to look at on your quest.

Story/Instructions: The story was a stronger part of this campaign because upon reading the instructions it was clear of what you had to do and why. The story was ok but you could improve it with plot twists and things to keep you on your toes so to speak. Instructions wise I was told what to do and it was clear as to what my objectives were but finding Miyamoto was a pain because you don’t know where in the city Miyamoto is, perhaps adding a player 1 flag next to Miyamoto could give you precisely the location to head for.

Overall: I can’t really recommend this as there are some much better fixed-forces maps out but it was not bad for a first campaign and I’m sure the author could improve if he takes more time on his next campaign/scenario.

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Map Design3.0
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Size:89.84 KB