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Author |
File Description |
DocRobert (id: King Bob VI) |
Posted on 09/19/05 @ 03:48 PM (updated 09/24/05)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Other |
Jerusalem and the other Christian kingdoms of the East - Antioch, Tripoli, and Edessa - have fallen to the Saracens. Only the island of Cyprus - 100 miles off the coast - remains in christian hands. For months now, fresh troops and supplies have been gathering on the island, ready for another attack. If enough of the old castles can be recaptured, the Christian foothold in the East may become a stronghold. Let us drive the pagans from the Holy Land permanently - God wills it!
Features:
-> Beautiful and accurate map of the holy land during the time of the crusades, including modern day southern Turkey, down to Jerusalem, Egypt, and Syria.
-> 22 capturable territories - some large cities (Jerusalem, Cairo...), some just a small strongholds (Acre, Krak des Chevaliers...)
-> Each territory brings varying amounts of income and is able to train one or two types of units - from spearmen to Heavy Camels to Rams.
-> Unit creation system gets around the population limit for massive battles.
-> Battle the Turks and Saracens, and help defend your allies the Byzantines.
-> Enlist the help of the Knights Templar, and be on the lookout for new groups of crusaders from the west.
Huge Thanks To...
Daftpanzer - For designing the original 'Advanced-Risk Style map'.
DiGiT - Without his AoK Trigger Studio and it's wonderful copy+paste feature, the hundreds of nearly identical triggers in this map would not have been nearly impossible to make.
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V1.2 Update (6:30PM EST 9/24/05)
Tweaked difficulty levels; Now easier, esp. on hard difficulty.
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Download now and enjoy!
- King Bob VI
king_bob_vi(at)yahoo(dot)com
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Author | Reviews ( All | Comments Only | Reviews Only ) |
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Peej |
Posted on 09/23/05 @ 05:33 PM
Playability: 5
WOW!!! I have just come from beating it, and I have to say... this, apart for Ulio, Sabato, and a handfull of others that I personally value in that area, is one of the most fun, or for you ungrammarified guys, the FUNEST scenario I've played. There were no trigger problems, and well... you just can't have fun playing this.
Balance: 3
I'm sorry, this was the bad part. First off, I know I'm not that good of a player, and second, I did play this without the update there... but this took me 3 days of strain and agony, it was fun agony, but agony none the less take each tile tile by tile, and finnaly, somwhere getting a city, and then you couldn't see the map there was so many corpses. Well... hopefully, the update is a bit easier, Im about to try it. But, if you are not a champion of at least 4 tornaments, do NOT play this on hard. (or whatever the diffeculty level would be if you didn't have the easyness)
Creativity: 5
As far as I can tell, This is the second kind of risk thing I've played. The jungle one, and this one. This one I have to say was much better. It was using slightly new versons of the old ideas, and very creative new ones. Such as the each territoroy gives you stuff. I have to say, with the mix of history, warfare, risk, and aok, you can't go wrong with it.
Map Design: 5
Now... I'm not the one you should trust on map design. I can't make a pretty map, given all the eye-candy in the world. So anything not my made, will get pretty high on my list. That is of corse, it doen't look very seed maply, or grass1y. So it looked like the mideast looks like in the atlas, and the photographs, and the drawings, and probebly pretty close to what it does look like in reality. fairly deserty, fairly shrubby, and fairly rocky. WIth the ocean in the middleywestern part, it is about as good as someone could to with the area at hand.
Story/Instructions: 5
The story\instructions were very clear, and obvious. They gave you all the info you neaded, and were (Probebly) acurate. I didn't google the dates, and whatever, its just there wasn't anything that sounded like the russians nukeing the place or anything.
Additional Comments:
Well, first and foremost, DOWNLOAD
- A few sugestions,
- Don't make the templar HQ the temlars, becasue if you do, once you take jerusolum, the saracens go wild, and attack you like crazy. First and formost, that HQ gets toastefied.
- make the byzentines more active... For a while, they just sit there, and don't do a thing. Only once you've taken at least 3-4 cities, do they start attacking the turks, and get crushed by them.
- Constant reinforcements. I think it would be cool, if once you own like 3-4 cities, that every 10 minutes or so a small group of pirgrims arive at either the ocean areas, or the road. Make it only like a transport boat, and 2 war gallies, it just would make it more fun.
- and a few tips to the player.
-First, is rebuilding castles. I hope the author had this in mind, and if he didn't, don't take it away, but If one of your non cyprus castles gets a bit beaten up, just move your guys right next to it, and delete it. A new full health castle will apear. I don't think I would have made it through 2 minutes, if I couldn't do this against the janasaries, and horsearchers.
-Camals. Camals, are extremely usefull to you, and hurtfull to him, or vice versa. It is essentral that you can get to araibia, and get those camals. They really give you a boost. NOTE: Even though you don't get the mamelukes, it would be a great idea to take the city they're in. They can really kill your knights, and make your life difficult.
-The Trebuchets. Theese guys are your only real advantage. You only will get two or so, so use them VERY wisely. What you should do, is attack Tripoli, and as you're destroying that castle, use your TREB to kill Krack de Chevaliers. That way you can get something to fend off the rams
-Rams=bad. Ok, the worst thing, is the rams. They will keep coming, and will demolish your castle. Whatever you do, use your knights, or other nonranged unit to kill them if you see some.
-Speardudes=bad. This might have just been me, but My armies always had lots of horse in them. When they got spears, I had to run away fast.
Anyways, Thats All I can think of for now. This is a great download...
"Thankyou, and have a nice day" |
Rangar |
Posted on 09/27/05 @ 02:41 PM
Playability: 5
Right, this was a very fun scenario and it took me hours to complete on moderate. Goodbye weekend. Though lag did get me during the end when the amount of troops on the map was getting stupid.
Balance: 3
This was hard, the sarcens and the turks take all the territorys and you have to fight against the odds just to stay with a fighting chance. The amount of times I fought to take that small castle near Jerusalam it was getting silly. My allies were being stupid and they gave me no help whatsoever, though they did distract some of the turkish forces.
Creativity: 5
Though this was something which you got from Dafty it was very creative.
Map Design: 4
The map wasn't too special. Though a map like for example in The Way Of The Warrior it would just get in the way but I thought more effort could be put into this.
Story/Instructions: 5
This was good and the instructions clear and simple the intro and finish was very good. The story was good though that is not what it concentrates on.
Additional Comments: This is one of the shortest reviews which I've done. Also I spent too long trying to complete this that I didn't do an essay and so I had to bodge it on Monday,any way a good download recomend it to anyone who has lots of time at the weekend. Someone not like me. As it distracts me from, how do we say, more important activites. Good one Bob though.
P.S I don't care about spelling.
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wellst (id: WELLST) |
Posted on 06/21/08 @ 07:23 AM
Playability: 5
The playability on this campaign was excellent, I played it alot of times as each time you play it you can change tactics resulting in diffrent outcomes. I admit i did use the 'robin hood' cheat as I couldn't be bothered to wait for the gold to pour in.
Balance: 3
There wasn't really a good balance in the game, from my view the saracens had a very unfair advantage from the beggining, but you did say somewhere that you had to move quickly from the start to secure the holy land.
Creativity: 4
The map was quite creative, the ocean is nice and the main land is ok, but there wasn't any outstanding eye-candy in the game. There was a hell of alot of triggers in the game resulting in slow game play, unless you have a super fast pc.
Map Design: 4
Again, there wasn't much eye-candy on the map, the towns weren't very detailed (just a couple of houses) the ocean was ok, I liked the fact that pillgrims from the west came every-so-often, that was cool.
Story/Instructions: 4
Apart from the obvious 'holy land' story there wasn't much to it. There was a decent amount of objectives written, and the campaign description was quite large.
Additional Comments:
I do recommed this campaign for downloading. It was very entertaining to play, and must have taken alot of work to produce, for that reason I have given playability a 5.
WELLST.[Edited on 07/02/08 @ 11:38 PM]
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Ilmarinen (id: Cilibinarii) |
Posted on 12/15/09 @ 04:17 PM
PLAYABILITY: 5
This is a great map! Maybe not as great as your 100 years' war RISK, but still awesome. It was constant action, more intense than 100yearswar because it was somewhat hard, you really had to capture tile by tile and put guard patrols and boom armies at once to take castles. Nonetheless - it was great and gave me lots of hours of a unique RISK experience with everything from betrayal to pilgrimages to anything really! It had more creative features to it even than 100yearswar on the point of enjoyable things apart from the "flow" of the game.
BALANCE: 4
It was somewhat hard. I spent hours trying to capture the choke castle between Jlem and Egypt, it was EXCRUCIATING. Jerusalem itself proved a tough nut too - maybe make the enemy forces a bit less overpowering. But overall - it was quite possible, only it needed great effort.
CREATIVITY: 5
This was unique! First of all it was the first I think of the RISK maps, which adds greatly to the rating, second it has unique features like armies of Pilgrims, different foes and certain units not wanting to fight for you due to ideological reasons and all kind of things you would expect but not actually think about in your scen. It had allies you could betray, umpteen castles to conquer and all that from the Crusaders' nest on Cyprus. Awesome :D
MAP DESIGN: 4
This was somewhat plain, plainer than 100yearswar. Maybe that's due to it being in a desert, but still, I like it less. However, it featured nice things and was definately better than a random map due to geographical accuracy and some limited eyecandy so it deserves a 4 for me.
STORY/INSTRUCTIONS: 5
A great reconstruction of the Crusades! I loved it. The hints and information provided was equally great - you provided everything a player needs who is new to the whole RISK-style thing. Great work!
Additional Comments:
Download it, it goes great with other RISK maps especially if you want to do a marathon :) |
Possidon
Official Reviewer |
Posted on 04/16/10 @ 01:05 PM
RISK: Crusader is a scenario based on the Crusades. It uses the Advanced RISK System by Daftpanzer. It is a bit like the board game RISK and is highly enjoyable.
Playability: 5
RISK: Crusader is a highly enjoyable scenario. It is a whole knew type of game play which makes it unique and different to other games. RISK: Crusader is a scenario that can be played on for hours and hours. This is a game that can be played over and over again because of the new game play. It gives. I found no bugs in the game and only had a small bit of lag which didn’t really bother me.
Balance: 4
RISK: Crusader involves the player using a lot of different tactics and strategies. I played the game on moderate and found it very, very challenging. The enemy came at me way too fast and I couldn’t build an army quick enough. The game is still possible to complete but it takes a lot of saving, time and a few restarts. However the game can still be one and the high playability of the scenario makes you still want to go on until the end.
Creativity: 5
RISK: Crusader is a very, very, very creative scenario. I think it was the first RISK scenario made and it is the first RISK scenario to use Daftpanzer’s Advanced RISK System. I like the idea of having some units refuse to join your army because of their religious views. I also like the idea of choosing if you want peace between the Byzantines or not. The scenario also has a good map design, a good story and great instructions.
Map Design: 5
RISK: Crusader has a beautiful map design of the Holy Land. It is a desert, obviously, but it is one of the best designed deserts I have ever seen. It has a lot of terrain mixing and elevation. The cities are nicely designed and are spaced out perfectly. The map is a bit plain but it doesn’t affect the playability or excitement of the scenario at all. There is a great uses of GAIA objects adding a big effect onto the scenario. The whole map of the Holy Land is very realistic.
Story/Instructions: 5
RISK: Crusader has a good story telling you about the events of the Crusades. The whole scenario is a brilliant and wonderful reconstruction of the Crusades. The Instructions are really clear and easy to understand. There is a huge HINTS page which has a FAQ telling the player exactly how to play the map and how to use the Advanced RISK System.
Additional Comments:
RISK: Crusader is a fantastic scenario. It is unique and highly enjoyable.
Download this or miss out on one of the most unique scenarios in the AOKH blacksmith.
Thanks for making such a brilliant scenario.
Possidon
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HGDL v0.8.2 |
Rating |
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4.5 | Breakdown |
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Playability | 5.0 | Balance | 3.4 | Creativity | 4.8 | Map Design | 4.4 | Story/Instructions | 4.8 |
Statistics |
Downloads: | 4,067 |
Favorites: [] | 2 |
Size: | 100.95 KB |
Added: | 09/19/05 |
Updated: | 09/24/05 |
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