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Downloads Home » Campaigns » HCC - The Third Crusade

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HCC - The Third Crusade

Author File Description
Duncan_Hardy
File Details
Version: The Conquerors
Style: Mix
Number of scenarios: 6
Story:

After the defeat and near-annihilation of the Latin Crusaders at Hattin, 1187AD, the Church called for a new Crusade to recapture the "Christian heritage" in the East.

The result was the largest Crusade ever to take place: all the major monarchs of Europe took up the cross, left their countries and their people behind and marched on the Holy Land. Among them was one of England's most legendary kings, Richard the Lionheart. The battle of wills that took place between him and Saladin over the course of 1191-92 was among the greatest and most epic confrontations of all time.

Take on Richard’s role and command him and his army to victory as the most famous events of the Third Crusade unfold...

Features:

~Play through the Third Crusade using a wide variety of play styles from Fixed Force to Build and Destroy.
~Informative cutscenes and the scenario instructions fill you in on what happens in between the missions while the history of the Third Crusade is covered in more depth in the History section.
~Experience the part-bountiful, part-desolate Middle-Eastern landscape in its full splendour.
~A varied and exotic soundtrack from a wide variety of sources creates the perfect Medieval/Middle-Eastern atmosphere and helps you to fill the shoes of a 12th century Crusader.
~Missions allow for varied strategies for enhanced replayability.

Installation:

The .zip contains a .doc Readme, a .cpx campaign and many .mp3 files. If you need more detailed installation instructions, see the enclosed Readme file.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Darkash
Rating
4.2
Breakdown
Playability4.0
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
I have to say, I was looking forward to this one. I am a big fan of medieval scenarios, and I am a huge fan of the Crusades in general, second only to my love of Constantinople. (Now if I would only get off my rear and make that perfect Constantinople scenario that has been bouncing around in my head for a year or so now...) But I digress.


Playability: 4
Nothing at all bad about this. I enjoyed playing this scenario from beginning to end. I did not find it at all a chore to play this scenario. The lost point? Of course, a large part of this stems from the fact that I wrapped it up in the better part of 3 hours, beginning to end. This leads me to my next section.

Balance: 3
This is the scenario's largest failing. Quite simply, this scenario was way, way to easy. I'm not at all an expert at AoE, and I wrapped this up in less then three hours. On hard! Most of the single-scenario campaigns I play aren't that quick. Of course, a large part of this stems from a serious problem. There are two huge shortcuts available that cut an enormous part of the game out. One of these, in the second scenario, might be intended, I can't tell. But in the first scenario, you can
win the scenario without ever knocking down the Accursed Tower or activating the Navy! I know you kept this one under tight wraps as far as playtesing goes, but letting a huge mistake like that slip past is not good at all. Of course, I am assuming this was unintended, after all. If it was not, please let me know. This was a real-let down, I was hoping this would give me something to do for at least the weekend.

Creativity: 5
Top points here, no argument. Considering you had to keep within the constraints of history, a job very well done!

Map Design: 5
Full marks again. Excellent use of eye candy and other tricks (0 HP walls were very nice). Only slight problem was that the maps were small, as far as area used. There was a lot of dead space there. But a minor problem taken against the sum of the whole.


Story/Instructions: 4
Story was excellently told, especially the cutscenes. I really appreciated that, when you had a large amount of text, YOU PUT THE VIEW OVER FOG OF WAR!!! Thank god! I can't tell you how many times my view has been stuck over a busy background, and I have tried to read text with a few houses, trees, units etc. underneath. Any instructions were easily understandable, with the possible exemption of the boat-finding one in the first scenario. I have always had problems with cardinal directions in AoE. The point loss comes from a continuity issue. Although Richard himself could not die without game loss, his Lieutenent could. This leads to a problem when you consider that, hey, he is in all the scenarios. If he dies at Acre, how can he be at Jeffe?

Additional Comments: This scenario definatly rates a download. Intresting characters and challenges. However, the ease with which the scenarios can be finished (I didn't die once after the first scenario. It shouldn't get easier as you go) take away from this otherwise excellent campaign. A little more diffculty, and that whole Lazarus impression on the part of the lieutenent being fixed, and this would get top marks with little to no difficulty. Keep up with the designing!

~Darkash
Duncan_Hardy
File Author
Thanks for the review. All your points are valid, although I'm surprised you found it so easy. I myself, who playtested it more on Standard and Moderate, found the game challenging, and I knew what was coming! I think you must either be an exceptionally good AoK player, or I'm an exceptionally bad one. I'll see what others say in the days to come.

Oh, and about the Lieutenant: I didn't want to penalise the player too much for losing units, since in my experience one can easily lose sight of who is where, and there's nothing more frustrating than losing at the last minute because of this. I guess it does create something of a continuity issue, but I can name tons of professional games where losing a minor hero doesn't stop him/her from reappearing later on.

Finally, I'd be grateful if you could tell me via email (duncan_hardy@hotmail.com) what the shortcut in Acre was. I had no idea it even existed! :O Thanks.
Mashek
Staff
Official Reviewer
This will be rather brief, sorry! Your game was quite enjoyable, and had tonnes of great sounds and music! I absoloutely massacred the enemy in those fighting scenarios, but it was great! I was a little dissapointed though with the landscape, it looked a little slack, but not like deserts have musch too them!
Overall, enjoyable game!
MRoszko I really enjoyed this campaign, altough I've done it quickly. It sure was great fun, I'm looking forward to more like that.
King Bob VI Wonderful job, Duncan. I enjoyed it a lot, especially the Marko-style finale (of course =p)
It was a bit on the easy side, I played on moderate and only had to reload twice (2nd chapter - my archery range got destroyed in the battle, and in the final battle), and I don't know if this has been pointed out, but somehow two light cavalry got stuck in an area surrounded by cliffs in the final battle, and I had to kill them with archers to win. Overall a lot of fun, good luck with the judging!
Homestar Runner2 This game is AMAZING! I just have to say, I may sound like a noob but I can't even get through the first gate of the first level of the enemy's with my small, puny army. Other than that, everything's great!
jillianfan I downloaded your other campaign after playing this one. I find it enjoyable, and feel that you treated the subject with respect.
David
Dantares III I also enjoyed the game.However , on the first actual playing level I ran down to nobody but Richard and the gods own sling and I took Richard to get those reserve troops(purple) and Icould not get them!!!!! I also (not on purpose),on each leval, lost Andrew de Chauvigny, but on the next leval "he came back to life". Lastly, at the attack of Acre, it was not the gods own sling that was there, it was the Bad neibor. That is the honest truth. (I saw a show on the History channel about it).
Tanneur99
Official Reviewer
‘Bad Neighbour (Malvoisine)’, the one you refer to is the one of the French. The Saracens attacked it with their trebuchet ‘Bad Relation’ and the French had to rebuild it constantly until the tower fell.

The Burgundies had one, and so the Templars, the Hospitallers, the Flanders and the English had two.

The campaign refers to the one built on general expenses of everybody, ‘God’s Stone-Thrower’, named ‘God’s own Sling’ for AoK.

[Edited on 03/06/06 @ 01:54 PM]

tpiom A great campaign.

May you share the songs you used, especially the battle themes in chapter 1. My favorite one. The others were great too but this one is special.
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Rating
4.2
Breakdown
Playability4.0
Balance3.0
Creativity5.0
Map Design5.0
Story/Instructions4.0
Statistics
Downloads:5,967
Favorites: [Who?]1
Size:5.56 MB
Added:09/28/05