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Downloads Home » Single Player Scenarios » The Fall of Constantinople.2.0

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The Fall of Constantinople.2.0

Author File Description
The Turk
File Details
Version: The Conquerors
Style: Role Playing Only
First I want to thank Christopher, he helped me whit this improvement.

Mehmed the Conqueror (born March 30, 1432, Adrianople, Thrace, Ottoman Empire--died May 3, 1481, Hunkârçayiri, near Maltepe, near Constantinople), Ottoman sultan from 1444 to 1446 and from 1451 to 1481. A great military leader, he captured Constantinople and conquered the territories in Anatolia and the Balkans that comprised the Ottoman Empire's heartland for the next four centuries.

There are more triggers in this Improvement. and better spelt. Sorry for my bad English.

I hope you will like it it's my best Campaign for now.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
The Turk
File Author
Do I dont get a comment.
The Turk
File Author
Feel free if you have a comment.
crazykid I liked it. Just one thing.The next scenario you make, if you are going to have more than one player with the same color, dont make them change stances like you did in this one. I was kind of confused when i would have to kill these two blue nights but let them few go by,if you understand what im saying. But you can also go to options and put on friend and foe colors. Besides this it was good and i enjoyed playing it.
The Turk
File Author
Yes youre right,buth it does not make much problem in Campaign so i did not change it.
laz123 Potentially an excellent game. But too much lag once the blues come out to fight.
Official Reviewer
Map Design2.0
"The Fall of Constantinople.2.0" is another take on the classic city assault.

Playability 3

The gameplay is a fixed force assault on a large fortress;i found it somewhat enjoyable despite its simplicity. The enemy keeps up waves of reinforcements to try and push you back for awhile, but soon runs out of steam as you advance, due to not having any more resources. A fairly simple scenario with little added gameplay complexity.

Balance 3

The enemy puts up a fairly reasonable defense, as the player needs to exercise some care in not being whittled down before they run out of troops. You do have a substantial reinforcement with 60 additional Janissary reinforcements by sea, which is quite powerful when weighed against the enemies troop composition and numbers. The enemy at one point gets a naval reinforcement, although one time they got stuck on the docks and didn't move again and another time my navy sunk them en route, so its a bit easy on that front.

Creativity 2

Its a minimalistic attempt at recreating the famous siege, with some events, with a wee bit of story. There is some optional side quest for taking out their supplies but it does not matter so much;the player will cut off their trade cart access anyway by normally attacking the city. All in all its not much different from the normal affairs with hundreds of men attacking a big, blocky city.

Map Design 2

The map shows a low level of detailing work and terrain mixing;trees have been single placed by the terrain tool leaving lots of weird desert tiles mixed into the grass and the main city is a very straight edged affair with a lot of road1 and not much eyecandy to it.

Story\Objectives 3

The objectives are clear and straightforward, the hints are solid and a decent scouts reports explains the situation. There is a story with ingame dialogue, but it is quite random with events taking place for reasons not explained much;a general joins your side and patrols around without even helping, and an army of reinforcements shows up and gets stuck on some docks for some reason. Its pretty thin but i guess ill give it a pass in this category.

Final thoughts:Its a simple scenario that isnt terrible but has little to recommend it on.

[Edited on 04/11/17 @ 09:16 AM]

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Map Design2.0
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Size:1.96 MB