This is a three-scenario historical campaign about the Ottoman Empire.
||Age of Kings 1.0
||Build and Destroy
|Number of scenarios:
The Ottoman Empire was founded early in the 14th century by the Turkish chieftain Osman. The Ottoman Empire was to able endure almost six centuries until World War I. The empire grew by conquering lands of the Byzantine Empire and beyond, it came to include at the height of its power all of Asia Minor, the countries of the Balkan Peninsula,
parts of Hungary and Russia, Iraq, Palestine, parts of Arabia, and all of North Africa through Algeria.
This campaign covers the fall of the Byzantine Empire in the 15th century. The three scenarios are:
1.) Balkan Conflict - 1444
2.) Mehmed the Conqueror - 1451
3.) Fall of Constantinople - 1453
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I've been playing AOE2 again for nostalgic reasons, and decided to check out the custom campaigns. I like the other campaigns by this author, so I gave "Ottoman Onslaught" a try. I noticed some complaints about the play balance, and while I agree to some extent, it's nowhere near as challenging as a human opponent. The difficulty for "Balkan Conflict" is about on par with "The Lion and the Demon" from AOK if you play it conquest style. My main problem is that I simply dislike using the Turks, since their economy sucks.
Some tips for those who are struggling with the first scenario:
* In the initial moments, gang up on enemies to defeat them quickly.
* Run straight to the base without saving/reloading. Otherwise the units you claim won't have Castle Age stat upgrades (due to a glitch in the original game).
* Immediately send all nearby melee units to smash the trebuchets and bombard cannons, while you garrison ranged units, villagers, and monks inside the castle.
* As you're building your economy, send villagers to wall off the shallows leading to your base. Focus on stone mining and train some knights to destroy incoming siege weapons. Build a castle by the river to fend off the Hungarian navy.
* Sofia will eventually turn on you regardless of whether you pay the tributes. It's best to wall up their gold early on to deny them expensive units later.
* The easiest way to rescue La Hire is to build a castle outside the prison and lure enemies towards it, then pump petards into the gates and towers.
* Expand aggressively, save often, and most importantly, never give up. Take out Sofia first, then the Serbs and Hungary. Varna has no economy and is a pushover.
And for the second scenario:
* Don't try to build and destroy as usual. Just land your villagers on the cove to the north and do nothing but chop wood. You'll get plenty of gold in tribute. Be sure to research two-man saw though.
* Don't batter your fleet against the first blockade. The reinforcements will take it out for you.
* Build a couple of docks to research naval upgrades, and build a fleet of galleons with a couple of cannon galleons. You'll get some as reinforcements later, but why wait?
* To save your ally's base, move your fleet up to the river intersection and destroy the transports.
* Don't bother trying to destroy the Byzantine castle. It's a waste of time.
* Never stop building galleons. Don't bother with fire ships, since the Turks don't get the upgrade. The Byzantine ships should be easy pickings if you have a massive fleet.
Hope this helps. This campaign is too good to pass up due to frustration, and you'll be rewarded with a very satisfying third scenario.
Alright I tried. I tried to play this on Moderate like I do all Campaigns. But seriously I got to the point where I had the city actually re-walled with like 10 of the Turks Special units.
Then the teal group says they'll help me if I can safe the dude great! And on the plus side I have their line of site...Oh wait what's this giant purple line I see on the mini map coming towards me. 20 units made to siege my town.
easy because there are like 2 defenders however I get the warning sound and I have green attacking me from the south and the east!
Dude I'm a good player at this game ever since it came out however this is not worth my time.
I'll try on standard but now if I do win...the victory is bitter sweet.
First scenario is madness in a crazy bottle. Going for that tightest-balance-dream that designers seem to share in common has made this way too hard for me and no fun.
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