Creating the perfect night scene in AOK has been a challenge many designers have tried to recreate. "If only units could be seen through the fog of war" I've heard many say. Until now it has not been possible, and actually it still isn't without editing Data files. But I always like to find another solution, and after watching the cut-scene that is included in this utility, I think you'll agree it looks very effective.
Play the scenario from single player, or from the editor if you have Immobile Units AI in your AI folder. At the start there is an example of what is possible with this trick, then later there is a tutorial explaining how to achieve it. I won't try to explain how to do the tick here, frankly that would just be too difficult without showing the process.
It's only practical for Cut-scenes, and even then very difficult to achieve, but with enough dedication I'm sure you'll manage it.
Special thanks to all the guys and girls at DGDN for their help and inspiration, zyxomma100 for his "Slowing Units Down" utility, and Zanzard Lothar for Immobile Units AI used in this utility.
And before you ask, the characters in the cut-scene are from Sabato, and you might see it in Sabato Lives if I every get around to finishing it. Don’t ask when that will be finished, as I can’t answer that one. ;)
This is great BJ, but is very hard to redoing in a different scenario.
Very good work
Joan of Florida
Posted on 10/14/05 @ 09:49 PM
Very cool. I'll try it.
Posted on 10/15/05 @ 09:23 AM
Brilliant BJ yet I happend to notice another trick in there as well......
How do you think of this stuff do you spend hours trying to work out a prob such as this?
[Edited on 10/16/05 @ 04:07 AM]
nialo the great
Posted on 10/15/05 @ 10:17 AM
Well it's worth trying out, it's quite a clever idea.
Posted on 11/28/05 @ 07:14 AM
This one is a really good utilities but kinda hard to reproduce it on other scenario(i have tried it but can only make something like a oversized map revealer). Keep it on dude, we are waiting for another wonderful special ingame effect