This is a totally revamped version of the Richard Lionhearted early life campaign.You'll play as Richard,Geoffrey and Henry as they plot to dethrone their father.Features:-
*Click to talk
*Various types of objective
*Mix of Build and destroy,rpg and fixed force gameplay style
Note:I'm not sure whether the campaign is historically accurate.But believe me I tried my best to make it historically accurate(well the exception in this case is the sidequests)
Richard the lionhearted was an average sized FF campaign where you must control Richard and his loyal followers and succeed in destroying King Henry whom is now widely disliked amongst many of the people of France. This scenario was an alright game, but because of the lack of effort to detail and playtesting, it is not what it could have been.
The balance was quite good. At times you really must use the bonuses offered by fighting up hill, in order to overcome multiple enemies. Other times it was just a matter of charging the enemy with massed units, making sure to micromanage some of your units onto the enemy units. But otherwise it wasn't real challenging.
This scenario dealt with the historical life of Richard the Lionhearted fairly good. While there was not in the way of many mind blowing tricks, the author never fails to introduce old tricks which always intrigue. We are taken through the countryside of France, and must find helping hands to defeat King Henry's powerful army. Here we must talk to the commoners to do their wishes, so that we may succeed in doing the overall objective. This is what Mk101 is best known for using, and he should know it is a great and original idea that should always become the centre of any scenario in the making.
Map Design: 4
The author always uses some interesting layouts for his map design, and while not great, still is not greatly boring, and offers the scenario with some added effect. Otherwise the only real problem is that the map is too non-linear. Perhaps making the map layout more simpler so the player knows where he/she is going would be great.
Including an okay bitmap (It was too fuzzy), the story was careful to address what was happening, but I felt we weren't told enough and I was sometimes confused with the overall story. The objectives were plentiful but really needed to address more accurately where we were to go in order to fulfil an objective. And the grammar was another thing. It wasn't as if it wasn't understandable, but it seemed as if some of the dialogue and objectives were speed typed and not checked for spelling inconsistency. The extra playtesting and attention to detail goes a long way. Otherwise a good start, but just go that one step further.
Overall this was a good game, except for the constant abuse to detail. But a little advice Mk101 is to take your time until you believe everything is near perfect. Perhaps getting people to playtest your work would benefit really well too. The map is quite well set out, but needs to be more linear so that we know where we're going. And some of the objectives need to address where to go too. Otherwise this a good game and should be downloaded. It is not a master piece but not a bad game either. Mk101 you are always improving, keep up the good work!