(Updated on 12/12/05
GeniEd2 is a program created for Star Wars Galactic Battlegrounds and Age of King: The Conquerors. Its author, Ykkrosh, described his product as "a quick and straightforward way to edit the unit stats from AoK:TC's empires2_x1.dat and empires2_x1_p1.dat", and such statement has been proved by the extremely high popularity of the program. However, as the program was released half and a year ago, many process have also been made after that. Therefore, it leads to this enhanced version of GeniED2, in which many new functions are implemented.
There are 3 files in the zip folder: the exe program and two dll files required to run it. Unzip them in the same folder at wherever you want on your computer (preferably to replace the original version), then run the exe program.
Click here to download the original version of GeniED2.
Click here to read more about the enhanced version.
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This patch that greatly enhances Ykkrosh's famous Genied2 allows users to take a more complex approach towards modifying unit stats. It is a very, very powerful tool that can be easily approached by those who know nothing about programming.
Here are some of the new features available:
Unit Class: This slot allows players to change a unit's type. An archer can behave like an infantry, and an onager can behave like a tree. A paladin can garrison archers. I certainly don't have the words to describe the magnitude of this remarkable breakthrough.
Size/Selection radius: This slot allows players to change the size of the unit.
Graphics: This slot can transform a paladin into a Frankish paladin, transform an Asian Castle into a Middle Eastern castle, and so on.
Resource Carriage/Work rate: This allows the rate in which Villagers gather resources. Previously one had to modify the movement speed of villagers.
Store Resource type: This controls the amount of resource/population cap taken by a unit.
Terrain Restriction: A no-brainer. Together with "flying mode", one might be able to create flying dragons.
Max/min attack Range: Now one can modify minimum range.
Accuracy percentage: A no brainer. This feature controls the accuracy of a unit.
Training Building/Training slot: One can make paladins come out of blacksmiths, technically.
"Unhide" : One can make use of beta units, dead units, projectiles, and all sort of goodies in the Editor with this feature.
A notable limitation to this tool is that one cannot add in new units or civilizations with this tool.
However, it's expansion of possibilities itself makes it valuable. I highly recommend this tool. You should at least give it a try.
This utility does deserve a rating of 5 since it can make impossible things possible.
You can change almost any stat of any unit and create a lot of "new" units. For example, in my mod, there are airplane- and helicopter-like units now and Federal Armed Forces soldiers.
Also, every field of this utility will display what it does if you hover your mouse over it for a few seconds.
The "Standing Graphic", "Walking Graphic" etc. can also make units invisible or camouflaged. For example, in my mod, British horse archers are invisible when moving (use graphic 1858 to make units go invisible) and British "snipers" (a new unit that I created) are camouflaged as fish if stationary.
Don't make a unit invisible when standing still, though, as it could prevent you from selecting the unit!
Work Rate is great for making economy slower/faster. For example, you could create a mod where all villagers collect resources only 1/4 as fast, or in reverse, four times as fast.
Store Resource Type can enable units to increase the amount of units a player can create (normally every unit would decrease the amount by 1), or make houses support more than five units or castles support more than 25 units. In my mod, there are a few units that decrease the amount of units you currently have (for example, say I have 50 villagers and nothing else, then it would display I have 50 units. Then, when I create such a modified unit, it would display that I only have 49 units so I can create more units than before.)
Terrain Restriction can make ships go over land or land units go over water. It's also possible to convert land units to water-only units and in reverse. Also, it can enable buildings to be created at the edge of water or even on the water. In my mod, the Chinese can create every building on water and their villagers can walk over water as well. Also, you could easily make landfish that way - simply change fish to not only work on water.
Dead unit ID: You could virtually make it possible to create units that are actually not available to a specific civ. For example, you could make Aztec trebuchets become cannons if they die, and this way, the Aztecs could create cannons although their tech tree says they cannot. Together with all the other options provided by Genied2, you could create new units for just one civ, for example.
An example from my mod: You could make an expensive unit (trebuchet, cannon) become revived as a beta unit, like making the Persian trebuchet become a beta berserk, and then e.g. give the Persian beta berserk a range of 8 and make it invisible during walking. And this way, the Persians would have a brand-new "stealth fighter".