This is my second campaign, it was inspired by TeenAsh, but I didn't copy. It has 3 scenarios.
|Number of scenarios:
#1 scenario- You get Pikachu.
#2 scenario- You do some errands.
#3 scenario- You stop team rocket, fight in one or two battles, then bludge until you get bored.
|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
Eh, Ash's Poke Journey was the most embarassing scenario i've ever made. That was my earliest work, and that was when I was inexperienced and what the forumers call, a n00b.
Its surprising to see another person make a pokemon scenario inspired by my earliest work. Its nice to see that once in awhile though.
As you can see, I changed my name slightly to TeenSatoshi, and i'm leading a scenario team that used to be one of the most popular multiplayer scenario teams around the time when I was just a young newbie scenario designer. :)
Keep on designing scenarios!
First off, the cpx file is corrupted in some way and won't show up in the campaign list. Second, to make this REMOTLY useable, I had to give the players an idle AI file. Now- to the review:
PLAYABILITY-1: In all of these, you had to figure out first how to work the instuctions where there were any, then type marco and polo to see where they were telling you to go. There was also a bug at in the last scn that stopped you from being rewarded for a... CAN YOU CALL KILLING TWO MILITA A QUEST?! All you have to do is pace back and forth over a tiny map clicking stuff to make things happen.
BALANCE-1: Everything was insanley easy, exept for the last fight which was impossible. Nuff said about that.
CREATIVITY-1: This was based on something to start, and there was nothing new in this.
MAP DEGISN-1: Hmmmmm... not a bad soccer field, right?;) All grass 1 with huge bunches of forest. In the last scn, there were a few flowers and such, but no elevation to speak of.
STORY/INSTRUCTIONS-2: Story...story...story...um, what story? And I say as I did in the Call of Kutlu review, some questions I freatly asked myself while playing this were: Who? What? Where? When? Why? and How?
~...or lack thereof
~Easy until the end which, is impossible
I think this guy needs to read some degisn articles and/or play some best of AOK campaigns. That's all I have to say about that.
I finally took a look at that scenario of yours. Might I suggest looking at some tutorials? Check out some or just ask around the forums. Most of them will help you.
[Edited on 07/29/08 @ 08:10 PM]
Something is wrong with the CPX file of this campaign. I had to extract the SCX files from it to play.
Not very much to do in this Poke world. Kill these guys, click on that, get there...very very boring. Also, the guys were running around the "map". It took forever to find them! I give it a 1.
This campaign was extremely easy. Then, it turned the other way around. And became impossible. 1.
Pokemon is nothing new. And the author didn't use any new tricks...1.
Nothing really striking. Basically that favorite of new designers, grass. Sometimes there were flowers, but not enough to bring this Campaign out of a 1.2
This has no story and basically no instructions...1.5.
Well, I have none. A note to the author, improve this and maybe it will become slightly better!
To the reviewers, the campaign plays from the menu, you cannot extract scenarios of a campaign that is corrupt, does not show in the menu or does not play. The campaign shows as 'Ash's Pokemon Journey' in the menu as the designer named it in the Campaign Manager. He renamed it to 'Pokemon' probably to differ from TeenAsh's 'Ash's Pokemon Journey Demo Final Fix 2'. It is an ES game bug, renamed .CPX files show with their original name. Second, you do not have to give the players an Idle AI file. AI files save in the .SCX file, scenarios play from Single Player, Standard Game, Random Map, Scenario. By playing from the editor you receive an AI failure message because from the editor you do not play the original scenario but a file named Default which has no AI saved.