Eh, Ash's Poke Journey was the most embarassing scenario i've ever made. That was my earliest work, and that was when I was inexperienced and what the forumers call, a n00b.
Its surprising to see another person make a pokemon scenario inspired by my earliest work. Its nice to see that once in awhile though.
As you can see, I changed my name slightly to TeenSatoshi, and i'm leading a scenario team that used to be one of the most popular multiplayer scenario teams around the time when I was just a young newbie scenario designer. :)
Keep on designing scenarios!
Posted on 01/28/02 @ 12:00 AM
I finally took a look at that scenario of yours. Might I suggest looking at some tutorials? Check out some or just ask around the forums. Most of them will help you.
[Edited on 07/29/08 @ 08:10 PM]
Tanneur99 Official Reviewer
Posted on 04/12/09 @ 02:03 PM
To the reviewers, the campaign plays from the menu, you cannot extract scenarios of a campaign that is corrupt, does not show in the menu or does not play. The campaign shows as 'Ash's Pokemon Journey' in the menu as the designer named it in the Campaign Manager. He renamed it to 'Pokemon' probably to differ from TeenAsh's 'Ash's Pokemon Journey Demo Final Fix 2'. It is an ES game bug, renamed .CPX files show with their original name. Second, you do not have to give the players an Idle AI file. AI files save in the .SCX file, scenarios play from Single Player, Standard Game, Random Map, Scenario. By playing from the editor you receive an AI failure message because from the editor you do not play the original scenario but a file named Default which has no AI saved.