This map has a special feature that makes it unique (i think!): every player starts with
different units and/or buildings. In addition to standard stuff, everyone receives extra
forces, which vary for every player in the same game and are chosen randomly among 6
possible combinations. For example you may receive an army, your ally some heroes, your enemy a town...
Computers can play.
I tried to balance all combinations but it needs more playtesting. Let me know if some are too advantaged/disadvantaged.
Very interesting...I like this map, but I think those that start off with a town have a major advantage. It does still need some playtesting. This is very creative and unique, good job, Bultro. Also, the ones that start off with monks and a monastry are a little bit on the weak side. But their advantage comes later, when they have all(or most of) the relics...
[Edited on 01/21/06 @ 12:26 PM]
Oh_My_Donut
Posted on 09/23/08 @ 06:10 PM
I've played it and it was pretty nice. After all, there are about 6 variations as mentioned. Therefore, that makes for a lot of possibilities for early attacks.
This random map could easily blend in. It's that good, at least to me.
[Edited on 09/24/08 @ 01:56 PM]
PureKnickers
Posted on 06/13/10 @ 07:29 PM
Just gave it a couple whirls with my AIs. It's an interesting map in seeing how AI handles non-standard starts. The land distribution is also interesting in that there can be players on penninsulas and such. I'll try it a couple more times and give it a rating.
Gastropod (id: Tyretian)
Posted on 05/12/13 @ 08:25 AM
It's a good map, but doesn't work in regicide.
Dexter Fei (id: Savage Templar)
Posted on 11/29/13 @ 08:30 AM
Good, but the over use of dirt under town centres in a large area is not exactly aesthetically pleasing.