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Downloads Home » Single Player Scenarios » Rise to the Occasion V2.1

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Rise to the Occasion V2.1

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Build and Destroy
This is an updated and improved version of 'Rise to the Occasion', which was my first scenario.

You are a peasant who lives in a village that has always been under oppresion from other greater nations. One day, as you come home from a visit to a neighboring village, you meet you're destiny...You have heard that the French Taskmasters have overtaken you're village! So you decide to overcome the opression and rise to the occasion, and end this unjust persecution...
Updates include:
-Two custom Ais
-More triggers
-Fixed player3 turns enemy bug
-Fixed Change Diplomacy bug
-Fixed Objective destroy the Town Centers bug
-Added eyecandy(a little bit)
-Changed map a bit
-Changed beginning scene

Current problems:

-Ai is not to agressive until you attack it.(working on this bug)

Additional comments: The teaser for my upcoming campaign('From Boyhood to Manhood') is going to be released in about a week.

Please tell me about any bugs you encounter.
All critizm, advice, and comments are welcome... Thank you for playing my scenario.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
rwilde Could you explain what has changed in the update so I can restore my review?
File Author
Oh, sorry about that rwilde...there was a little mix up with my update. This is an improved version of Rise to the Occasion.
I figgered I would try to improve it a little bit.

It features:

-Improved map design-

-Added objectives-

-More enemies (different enemies, such as bandits, and frankish border guards, and the such...)-

-Somewhat improved storyline-

-Some more eye-candy-

[Edited on 01/22/06 @ 10:04 PM]

rwilde I see, sounds good. I'll try to have a new review in a few days time.
Map Design4.0
Rise to the Occasion, a scenario by Super_Cell_51

Playability: 4

Rise to the Occasion is a simple but enjoyable scenario, focusing on the traditional B&D situation. It starts out with a bit of FF then moves into the style of a B&D. All parts of the scenario were great fun. There is a bit more to do now too, with harassing bandits, a border guard player. There is *still* the bug that you are allied to one of the players who attacks you, just change your diplomacy with Player 2 to enemy. This time when beating the scenario I just destroyed the town centers and didn’t bother defeating the border guards. Perhaps beating the border guards should be marked as ‘optional’ or the main objective turned off until this is done.

Balance: 4

The balance of the scenario is very good. The FF part requires discipline, the siege is challenging, requiring you to destroy multiple targets after taking out a player. You can often lose if your hero dies, which adds a need for micromanagement and awareness to the scenario. The attacking part is harder after the update, and there are plenty of enemy attacks. I have beaten the scenario on moderate and hard. Hard is definitely beatable, but the enemy will be more aggressive earlier on, I think.

Creativity: 2+

This is the weak area of the scenario. The story is simple and the gameplay is very traditional. The objectives are far from conquest though; it is broken into stages with varying objectives, like building castles.

Map Design: 4

The map is random map-like in design, but has eye candy around most areas, and has some nice paths. The scenario as a whole is well constructed, with good choke points and level design.

Story: 3+

The story has clear instructions that are updated well throughout the
scenario, hints, even scouts. This area is done very well.

This category can still be improved a lot though: There were a few small spelling mistakes (e.g. ‘You’re’ (your); ‘enemey’ (enemy) and the victory or defeat were very abrupt (e.g. if Hanakuk is killed), not even giving a chance for the message to show up. The story is also fairly simple and needs fleshing out a lot. For future scenarios I would recommend spending more time on the story, making it more inspiring to play, more detailed, and more meaningful.

Comments: The campaign would be slightly easier to install if the files were zipped inside their destination folders (i.e. ai/per files in a folder named ‘AI’; scenario file in a folder named ‘Scenario’) so that they drop straight in when extracted to the Age of Empires II folder.

This is now the third time I have beaten the level, however, it doesn’t appear to have changed at all since my last review, I’m not even sure if it has been updated since then. Anyway, there review is left mainly as it was, since I haven’t found anything different from last time.

Overall: 3.4

This is a very good effort for a first time designer. The scenario doesn't
offer the level of creativity that would raise the eyebrow of most scenario
designers, but it is solid all around, fun to play, and difficult. I've
played a lot of weak levels from first time designers; this one is a great
beginning and one other designers starting out should look to as a

[Edited on 03/25/06 @ 07:21 PM]

File Author
Thanks for restoring review rwilde...I will fix the bugs...
File Author
Will updating this file (fixing the bugs) take the review away?

rwilde No, only when you submit a new file. We can edit our reviews if we need to change them.
File Author
Oh, thanks rwilde...I will update the fixed bug version soon then.

[Edited on 01/28/06 @ 11:44 PM]

File Author
Updated as of today...

-Added triggers

-Changed intro

-Fixed a number of bugs(player3 bug, Castle obj. bug

-Added two custom Ais

-Edited map a bit

-Added a little bit more eyecandy(not that noticeable)

Additional comments: My Ais are still a work in progress. Rilgath Ai is not to agressive at the begining.
You may wonder why I am still updating this file...Well, I just want to make it bug free, and as good as I can make it...(I hate it when I know I could have done better on something and don't do nothing about it)

Oh, and be sure to check out the teaser for my new campaign 'From Boyhood to Manhood'. It should be out in a week or so... Thanks.


[Edited on 02/24/06 @ 12:53 AM]

Tommy Harms Super Cell 51 cannot open file it says their is a compressed or zipped file error.
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