Age of Kings Heaven 139
Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Single Player Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files
Recent Updates

Downloads Home » Single Player Scenarios » William the Conqueror!

Download File Post Review Post Comment

William the Conqueror!

Author File Description
the tukker
File Details
Version: The Conquerors
Style: Mix
Just download and play it, it\'s just 38 kb, and it\'s fun to play.

this is my first campaign, if many people likes it, I make a sequel.

PLEASE REVIEW IT, OR GIVE AT LEAST A COMMENT.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
BrandNewCar
Official Reviewer
“William the Conqueror!” is a campaign based around as the title suggest William the Conqueror whilst he was still living in Normandy.

The playability in this campaign was ok, in some areas it seemed ok and in others it did not. There was some walking to do and very little to do, occasionally you would be facing an enemy or wolves but for the most part it was just travelling which left the player thinking whether to continue with the campaign. The last objective on this campaign’s was impossible, with the number of units I got throughout the scenario I found it impossible to attack because of the sheer number of enemies and the castle fire. This lowered the playability score because nobody wants to play a campaign through to the end only for it to be impossible to complete.

The campaigns balance was on the whole very easy, the two extremes (very easy and very hard in parts) was sadly here and made this scenario not possible to win without cheating. The balance throughout the campaign was very easy however and there was little challenge unit the final objective had to be completed.

Creativity in this campaign was ok. It featured William the Conqueror in Normandy, which has not been shown before in a campaign. The campaign seemed to be too much of the same kind of thing, i.e. walk around and kill units along the way. There was some creativity in a siege shop, the various towns and having to cross across a guarded bridge but this soon grew tiresome.

The map design was on the whole good. I say on the whole because three quarters of the map was good but the starting location and several things together stopped this getting above average. The things that stopped the score here getting a better mark was the lack of many elevation changes in the whole map, the huge clumps of forest placed down at the start of the campaign, the lack of gaia in some parts of the map but a lot in others. Most of the map was reasonable and the same throughout but the odd area here and there soon built up. The author should try to place down terrain using a smaller palette as it both stops slowing the game down and makes the map better to look at.

The story was strong at the loading point of the campaign. It featured strong history, instruction and a moderate hints section. From this point though, the campaign seemed lacking the finishing touch of a bitmap and it seemed odd how the author had gone to the effort of making a strong opening page without a bitmap. The story in game was quite another matter unfortunately. Most of the dialogue inside the actual game was one line or two and was not really in any detail at all. The instructions were weak and although the author had used different coloured text it couldn’t turn my attention away from the lack on in-game dialogue, which was a shame.

This campaign looked promising to begin with, I’m sure if the author spent more time going through and adding the same kind of depth to his campaign in-game as he did at the opening screen this would be a worthy download. Unfortunately, as it currently stands it doesn’t stand out from many other scenarios in the Blacksmith.

[Edited on 07/01/09 @ 07:23 PM]

the tukker
File Author
I Only want to say, that the one who have reviewd my campaign did it wrong! he said you had ot enough men. but you can make more, you can find gold, stone etc on the map!
Tanneur99
Official Reviewer
The scenario starts as a FF to become a B&D later with the option to advance from Feudal to Imperial Age. The player receives 4 villagers, a town center, barracks, stable, archery range, quite strange not to realise that you can start an economy and train more units. There is no issue, you can play through and fulfil the last objective.

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Statistics
Downloads:1,277
Favorites: [Who?]0
Size:37.55 KB
Added:01/28/02