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Author |
File Description |
oliver |
Posted on 01/25/06 @ 10:46 AM (updated 03/08/06)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Fixed Force |
CAVE OF DOOM
This is my entry for Dark_Reign's and Wizardboy's "In a cave!" competition, where the designer's goal is to create the most realistic and good-looking cave with the use of the AoC scenario editor. This scenario should not be played as an epic campaign of good versus evil or other corny stuff, but rather like an introduction to good cave-design and a source of inspiration.
Still, I didn't want to submit something that was just plain eye candy and no action. Therefore I have included some sort of game play with elements of Fixed Force and Puzzle. You might find the instructions unclear and this is the point. If you want to get out alive, put aside the he-man attitude and use your brains.
Got problems? Spotted a bug? Email me or drop a post here or at the forums.
Oliver
Member of Tsunami Studios
Cave Design Contest Thread |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Rangar |
Posted on 02/03/06 @ 03:01 PM
I'm sorry but i had to review this after playing it...
Playability: 5
I found this scenario great fun yet challenging,It had a small puzzle which you had to work out, if you did have a Brain it wasn't too much of a challenge. Also in it there was no bugs so an added bonus.
Balance: 4
Well, lets say this is hard the spirits just keep appearing, I admit I couldn't do this on moderate though I was close. Even on Standard it took me a while.
Creativity: 5
I found it quite creative and as usual an epic soundtrack and quite intresting design.
Map Design: 5
As alway's one of your strong points it is on parr with your Lighting scenario. The cave with a river and running water is V realistic.
Story/Instructions: 4
Not too much of a story but it is clear you have to use an ounce of Brain to work it out. The story was simple though effecitve enough it told you all that you needed to know and a good finish.
Additional Comments: It is very good and enjoyable. I do recommend it for Download.
[Edited on 02/09/06 @ 07:12 AM]
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The Sad Clown |
Posted on 07/11/06 @ 10:01 AM
Wow! This was my favorite single player scenario I've seen!
Playability: 5
No noticable bugs that interacted with gameplay. It took me a while to figure out I was supposed to walk down the cliff, but that's my own ignorance and inexpierience speaking.
Balance: 4
Simply put - the faster you go, the better chance of survival you have. Standard mode was a bit easy, Moderate killed me on my first attempt, and hard was just impossible. The difficulty gap here is a bit too wide.
Creativity: 5
This game just wouldn't have been complete without Zimmer's "King Arthur" movie soundtrack. On top of this is the idea of restoring the broken pentagle, the abandoned ship, and the cave enterance. How the hell did you make the bridge b beginning and the bridge b end have a shadow!? Definately a 5.
Map Design: 5
The map, from the haunted forest, enterance, cave interior, exit, and the end forest, was nothing short of perfection.
Story/Instructions: 5
The sidenotes, such as walkig by the ship and the ice on the river, sounded like cousin grimm speaking. Also, a pentaGRAM is a five-sided shape, whereas a pentaGLE in a star inside a circle (I'm pagan!), so I belive that's what he meant to use. But these very, very minor and picky grammer breaks are just too small to lower the rating.
Additional Comments:
It's just a tad from perfection. Really. |
Ilmarinen (id: Cilibinarii) |
Posted on 05/11/08 @ 06:17 AM
Playability: 5
This scenario was certainly one of the most enjoyable I have played since I joined. The frustration if the ghosts suddenly see you and go after you while you wanted to pass without being seen, the overwhelming background music, everyting was excellent about this scenario and all (about) 30 minutes were perfect.
Balance: 5
I played on standard, and it felt very proper. The enemy was not weak, but not overpowered. I could solve the puzzle quite easy because you put in lotsa hints and stuff. Not in the hints section, but ingame.
Creativity: 5
How often does a real "Cave" scenario reach the blacksmith? This scenario featured lots of creative elements. The cave design itself, for example. The cave exit was also very originally chosen (Hun wonder!). Also some nice elements like "abandoned ships" etc. were included. And, as a finishing touch: Ghosts coming out of lower levels! Small cave-entrances using the ol' good bridge-middle were proffesionally hidden.
Map Design: 5
The map-design beats any other cave-design totally. Oliver has been modding all the time! Jungle trees on shallows, aswell as rocks. He also used elevation very properly. And the area outside the Mine was excellent. Oliver certainly excels in terrain mixing. For example, he made a stone "path" down the cliffs at the start using walkable cliffs. This scenario is, in one word, beautiful.
Story/Instructions: 5
A not too high-flown story, but a simple one telling about you. In-game some slight hints are also included to complete the plot a bit.
Additional Comments: Download Now!
[Edited on 05/18/08 @ 08:46 AM]
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Possidon
Official Reviewer |
Posted on 01/20/10 @ 04:38 AM
I'm quit new to AOK heaven and I thought that doing a scenario set inside a cave was Impossible...until I saw this...
Playability: 5
Cave of Doom is a top quality scenario. You are a man named Romeo and you have to travel through a cave, in the process getting attacked by "Ghosts from the Past". I really enjoyed this campaign. I loved having to search the cave for the bits of the pentagon. This scenario has a lot of good aspects.
Balance: 5
I played Cave of Doom on Standard. The Ghosts were not too weak and not too strong. I could get through with a challenge.
Creativity: 5
I thought that Cave of Doom was very creative. How often is there a real Cave scenario in the Blacksmith? I also thought that the Pentagon part was very creative. I had to find the five parts of the Pentagon to unblock the Exit. BRILLIANT! The use of bridges as Cave entrances was very clever.
Map Design: 5
The Forest outside of the Cave looked very realistic. I like the look of the Cave entrance (which used cliffs and bridge ends). The cave itself looked very realistic, with Stone/Gold Mines and the Rocks. The use of Bridges for passages to other parts of the cave which the Ghosts came out of blended in with the Rocks and Cliffs well.
Story/Instructions: 5
The Story was told well. And the Instructions were good. There were no hints but it didn't matter. This just added to the mystery of the Cave.
Additional Comments:
Cave of Doom is making me think of making a Cave Styled scenario.
A MUST Download
Edited for typos
[Edited on 02/03/11 @ 02:29 PM]
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HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Playability | 5.0 | Balance | 4.5 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 4.8 |
Statistics |
Downloads: | 3,384 |
Favorites: [] | 2 |
Size: | 2.18 MB |
Added: | 01/25/06 |
Updated: | 03/08/06 |
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